actionator
- 13 Devlogs
- 41 Total hours
a godot game of killing slimes and collecting apples but when you die you go back to level 1, how far can you go? (my second ever game)
a godot game of killing slimes and collecting apples but when you die you go back to level 1, how far can you go? (my second ever game)
#14 just rewrote some code that was bothering me, also I forgot to write why I made this code, I’m hoping to get a Bambu Lab A1 3D printer to help bring parts of the project into the real world. If you’re rating my project, any support toward helping me reach that goal would mean a lot! Thank you in advance!
#12 completely updated the title screen (now has moving slime!! + buttons for other stuff (still kinda bad) will update again 
#11 added heartbeatsound, bestscore/bestlevel, created combo score thingy, fixed double attack, added chests + upgrades in them 
#10 added 2 levels, added feature where you gain a heart after 5 apples, added flickering during dashing + no damage when dashing, redid player, fixed the apple collection and scoring system, added a end of run screen with stats, added paused menu, added title screen, added stamina bar, added dashes and a second stronger attack 
#9 added another level and tried (key word tried) to add collectables with a score hud for like 2 hours straight until i realized i just forgot to capitalize something 
#8 added 2 more levels, more notes, changed the music, fixed a bug that was hindering the loading of levels and fixed (again) the textboxes 
#7 added 2 more levels, also added words to some levels using canvaslayer, panels and layers!!
#6 kind of short but I added 2 more levels and fixed a few more bugs with the nodes :0
#5 added more levels, fixed some music bugs, and added level numbers on the levels themselves
#4 added hearts after killing slimes, added bg music and added more levels with water
#3 added player health & damage, created a fading black and white screen between levels and added 2 more levels (there are more to the scripts not just what i uploaded)
#2 added the tilemaplayer, the level itself, and the foliage around it!
#1 adding character/slime/config movements basically all i did was add all the main entities, added sword, combat system & attack hitbox, and player/enemy movement and animation.