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actionator

  • 13 Devlogs
  • 41 Total hours

a godot game of killing slimes and collecting apples but when you die you go back to level 1, how far can you go? (my second ever game)

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16m logged

#14 just rewrote some code that was bothering me, also I forgot to write why I made this code, I’m hoping to get a Bambu Lab A1 3D printer to help bring parts of the project into the real world. If you’re rating my project, any support toward helping me reach that goal would mean a lot! Thank you in advance!

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Ship #1

#13 all of the features of this game:
The player can move, attack, dash, use charged attacks, and build combos while managing their health and stamina.

Players can collect apples, earn points, open chests, and find upgrades throughout the levels.

The game includes different terrain, enemies, sound effects, animations, and visual effects to make the gameplay more engaging.

There is also a timer and high score system that tracks how far and how quickly the player gets.

The game has a title screen, pause menu, controls, credits, run results, and achievement menu where players can see their accomplishments.

The overall goal is to survive as long as possible and reach Level 15.

finally finished what I believe as my favorite coding project! I am so proud of this game and it is the first one I can truly call a success. I learned so much when making this and am hoping to continue with this knowledge on the next game.

my final question is “how far can you go?”

  • 12 devlogs
  • 41h
  • 17.32x multiplier
  • 711 Stardust
Try project → See source code →
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7h 0m 34s logged

#12 completely updated the title screen (now has moving slime!! + buttons for other stuff (still kinda bad) will update again :yay-67-55:

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4h 35m 32s logged

#11 added heartbeatsound, bestscore/bestlevel, created combo score thingy, fixed double attack, added chests + upgrades in them :yay-67:

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6h 1m 47s logged

#10 added 2 levels, added feature where you gain a heart after 5 apples, added flickering during dashing + no damage when dashing, redid player, fixed the apple collection and scoring system, added a end of run screen with stats, added paused menu, added title screen, added stamina bar, added dashes and a second stronger attack :yay:

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4h 3m 22s logged

#9 added another level and tried (key word tried) to add collectables with a score hud for like 2 hours straight until i realized i just forgot to capitalize something :sadgecry:

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2h 33m 39s logged

#8 added 2 more levels, more notes, changed the music, fixed a bug that was hindering the loading of levels and fixed (again) the textboxes :cry-cursed:

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2h 51m 56s logged

#3 added player health & damage, created a fading black and white screen between levels and added 2 more levels (there are more to the scripts not just what i uploaded)

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2h 55m 1s logged

#1 adding character/slime/config movements basically all i did was add all the main entities, added sword, combat system & attack hitbox, and player/enemy movement and animation.

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