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Zemal

@Zemal

Joined September 16th, 2026

  • 14Devlogs
  • 3Projects
  • 3Ships
  • 51Votes
Student learning by building. I’m interested in AI, games, websites, and creative tech projects. I like trying new tools, fixing things that break, and slowly turning random ideas into real projects.
Ship

I am reshipping my personal portfolio after making the requested improvements. I updated the design, cleaned up the styling, improved the README, and made the overall site more polished and easier to navigate. I am proud that I went back, fixed the feedback, and improved the project instead of leaving it as it was. Everything should now be working properly and the site can be tested through the live link.

  • 2 devlogs
  • 2h
  • 2.33x multiplier
  • 6 Stardust
Try project → See source code →
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22m logged

Finally finished the updates!!! I uploaded the new version to itch.io and tested the whole game again. Everything is working properly now, and I also changed the screenshots so they match the updated game. I recorded a quick playthrough to show how it looks now :)

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2h 28m 49s logged

After I got the changes request, I went back to the game and changed a lot of the visuals.I made the new backgrounds myself in Canva and tried to keep everything in the same purple glitch theme. I also made the switches myself in Canva and changed the keys and character images so they matched the new style better.I worked on the title screen, character selection, Level 1, the laser room, the restart button, and the ending screen. I also added a moving background to the final screen.Most of the work today was fixing the parts that were mentioned in the feedback and making the game look more consistent. I still need to upload the updated version to itch.io, but the changes are now working in the game.

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1h 4m 46s logged

I worked on my personal website again today after getting feedback. I changed the HTML and CSS, fixed some of the layout, made the code simpler, and updated the README too. I also added a preview image so the project page looks better. I am still learning, so I had to test a lot of things and fix some mistakes, but I understand the code much better now.
Live site:
https://zemaldars01-png.github.io/zemal-personal-site/

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1h 18m 10s logged

Got some feedback on my personal website, so I went back and worked on it a bit more today. I added more detail to the README so it explains the project, its features, how everything is structured, and what I learned while making it. I also went through the CSS again and rewrote and cleaned up different parts of it myself. Going back to improve everything was actually really helpful because I understand the website and my own code much better now. Hopefully this version is ready for re-certification 🤞

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1h 2m 38s logged

Worked on ZemalBot today and made a lot of progress. I finished the local setup, added six custom slash commands, and added API-powered cat fact and joke commands using Axios. I tested all of the commands in Slack, including ping, hello, status, help, cat facts, and jokes, and they are working properly now. I also pushed the full project to GitHub and improved the README with setup instructions, command details, API information, and security notes. The main thing left is deploying ZemalBot to Hack Club Nest so it can stay online 24/7 even when my laptop is off. My Nest application is still pending approval, so I’ll finish the hosting part once I get access.

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Ship Pending review

I made my first ever Godot game, Out of Sync, and honestly this project was much more challenging than I expected. I started with a simple idea, but while building it I ended up learning a lot about scenes, scripts, collisions, timers, character selection, level transitions, and fixing bugs.
The most difficult part was making everything work together properly, especially the character selection across different levels, the locked/unlocked exits, the timer system, and the second laser level. There were so many small issues that kept coming up, and sometimes fixing one thing created another problem.
I’m really proud that I kept working on it and turned the idea into a complete playable game with two levels, different challenges, restart functionality, and a proper ending. I also learned a lot about Godot during the process, and by the end I felt much more comfortable finding things and understanding how the project was structured.
You can test the full game using the Try project link. I’m really happy to finally finish and ship my first Godot game!

  • 8 devlogs
  • 25h
Try project → See source code →
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19m 39s logged

Finally finished the whole game Both levels are now complete and working properly. I also fixed the last few issues with the character selection, exits, and the browser version. I tested the full game from start to finish and everything is working now.This project honestly made me so tired but I learned a lot while building it. At the start I barely knew where things were in Godot, but after working on it for so long, I got much more comfortable with scenes, scripts, signals, collisions, and fixing bugs.The game is now live in the browser and the code is also on GitHub. Really happy to finally finish and ship my first Godot game :)

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3h 10m 35s logged

Finally finished reworking Level 2!
I changed it from being too simple into a more challenging laser room. Now the player has to reach 3 switches placed around the room, avoid the moving lasers, turn them off one by one, and then unlock the exit.Also fixed the character selection so the same character you choose at the start continues into this level too.This part took a lot of testing because the laser collisions, switches, and exit kept breaking in different ways but it finally works properly now.The game is basically complete now, and I’m really happy with how much better Level 2 feels compared to before.

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2h 41m 53s logged

Finally got Level 1 into a proper playable state today. Added the 5-key challenge, timer, counter, locked/unlocked exit, and made the transition to the next room automatic once the level is cleared.I also cleaned up the HUD and fixed a bunch of annoying key/pickup issues along the way.It was one of those sessions where one small bug kept turning into another but seeing the full level work from start to finish was worth it.
Next up: polishing the next room and making the game more challenging.

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3h 37m 16s logged

Polished the title screen and it took a lot of effort 😭 I changed the main title font, worked on the purple panels, fixed the spacing, and cleaned up the character selection and Start button. I’m really tired now, but the more the game starts looking better, the more I feel like continuing and building the next parts.

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3h 28m 29s logged

I’m currently working on improving Room 3 of my game, “Out of Sync.” I added moving laser obstacles around the key to make the level more challenging, adjusted the player and collision sizes, and finished the escape flow. I also redesigned the room-complete screen with a neon theme, a glowing Continue button, and sparkle effects that appear when the player hovers over it. The level is starting to feel much more polished and complete now.

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6h 6m 2s logged

Today I worked on Room 3 of my Godot game. I added laser hazards, a collectible key, and an exit system. The player now has to avoid the lasers, collect the key, and reach the door to complete the room. I also fixed several script and movement issues while testing the level.

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1h 27m 47s logged

Today I added a timer to my Godot game and made a proper time-up screen. I also added a restart button so the level can start again after losing. I had a few problems with button signals and node names, but I fixed them and now the game is working better.

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3h 40m 38s logged

Today I worked on my Godot game. I created and tested different parts of the game, fixed some problems, and learned more about how Godot works. I also improved the gameplay and made progress on the project.

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Ship

I made my first personal portfolio website with sections about me, my achievements, projects, certificates, and leadership. The most challenging part was learning the layout, CSS styling, GitHub, and deployment. I’m proud that I built and published a real website for the first time. People can test it by opening the live website, checking the navigation, viewing each section, and using the buttons and links. I used ChatGPT for guidance and debugging when I got stuck.

Try project → See source code →
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17m 54s logged

Today I worked on my personal portfolio website. I improved the About Me, achievements, projects, certifications and contact sections. I also learned how to push my code to GitHub and deploy the website using GitHub Pages. This was my first time building and deploying a website, and as I kept working on it, I found the process more interesting and enjoyable.

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