Finally finished the updates!!! I uploaded the new version to itch.io and tested the whole game again. Everything is working properly now, and I also changed the screenshots so they match the updated game. I recorded a quick playthrough to show how it looks now :)
After I got the changes request, I went back to the game and changed a lot of the visuals.I made the new backgrounds myself in Canva and tried to keep everything in the same purple glitch theme. I also made the switches myself in Canva and changed the keys and character images so they matched the new style better.I worked on the title screen, character selection, Level 1, the laser room, the restart button, and the ending screen. I also added a moving background to the final screen.Most of the work today was fixing the parts that were mentioned in the feedback and making the game look more consistent. I still need to upload the updated version to itch.io, but the changes are now working in the game.
I worked on my personal website again today after getting feedback. I changed the HTML and CSS, fixed some of the layout, made the code simpler, and updated the README too. I also added a preview image so the project page looks better. I am still learning, so I had to test a lot of things and fix some mistakes, but I understand the code much better now.
Live site:
https://zemaldars01-png.github.io/zemal-personal-site/
Got some feedback on my personal website, so I went back and worked on it a bit more today. I added more detail to the README so it explains the project, its features, how everything is structured, and what I learned while making it. I also went through the CSS again and rewrote and cleaned up different parts of it myself. Going back to improve everything was actually really helpful because I understand the website and my own code much better now. Hopefully this version is ready for re-certification 🤞
Worked on ZemalBot today and made a lot of progress. I finished the local setup, added six custom slash commands, and added API-powered cat fact and joke commands using Axios. I tested all of the commands in Slack, including ping, hello, status, help, cat facts, and jokes, and they are working properly now. I also pushed the full project to GitHub and improved the README with setup instructions, command details, API information, and security notes. The main thing left is deploying ZemalBot to Hack Club Nest so it can stay online 24/7 even when my laptop is off. My Nest application is still pending approval, so I’ll finish the hosting part once I get access.
Finally finished the whole game Both levels are now complete and working properly. I also fixed the last few issues with the character selection, exits, and the browser version. I tested the full game from start to finish and everything is working now.This project honestly made me so tired but I learned a lot while building it. At the start I barely knew where things were in Godot, but after working on it for so long, I got much more comfortable with scenes, scripts, signals, collisions, and fixing bugs.The game is now live in the browser and the code is also on GitHub. Really happy to finally finish and ship my first Godot game :)
Finally finished reworking Level 2!
I changed it from being too simple into a more challenging laser room. Now the player has to reach 3 switches placed around the room, avoid the moving lasers, turn them off one by one, and then unlock the exit.Also fixed the character selection so the same character you choose at the start continues into this level too.This part took a lot of testing because the laser collisions, switches, and exit kept breaking in different ways but it finally works properly now.The game is basically complete now, and I’m really happy with how much better Level 2 feels compared to before.
Finally got Level 1 into a proper playable state today. Added the 5-key challenge, timer, counter, locked/unlocked exit, and made the transition to the next room automatic once the level is cleared.I also cleaned up the HUD and fixed a bunch of annoying key/pickup issues along the way.It was one of those sessions where one small bug kept turning into another but seeing the full level work from start to finish was worth it.
Next up: polishing the next room and making the game more challenging.
Polished the title screen and it took a lot of effort 😭 I changed the main title font, worked on the purple panels, fixed the spacing, and cleaned up the character selection and Start button. I’m really tired now, but the more the game starts looking better, the more I feel like continuing and building the next parts.
I’m currently working on improving Room 3 of my game, “Out of Sync.” I added moving laser obstacles around the key to make the level more challenging, adjusted the player and collision sizes, and finished the escape flow. I also redesigned the room-complete screen with a neon theme, a glowing Continue button, and sparkle effects that appear when the player hovers over it. The level is starting to feel much more polished and complete now.
Today I worked on Room 3 of my Godot game. I added laser hazards, a collectible key, and an exit system. The player now has to avoid the lasers, collect the key, and reach the door to complete the room. I also fixed several script and movement issues while testing the level.
Today I added a timer to my Godot game and made a proper time-up screen. I also added a restart button so the level can start again after losing. I had a few problems with button signals and node names, but I fixed them and now the game is working better.
Today I worked on my Godot game. I created and tested different parts of the game, fixed some problems, and learned more about how Godot works. I also improved the gameplay and made progress on the project.
Today I worked on my personal portfolio website. I improved the About Me, achievements, projects, certifications and contact sections. I also learned how to push my code to GitHub and deploy the website using GitHub Pages. This was my first time building and deploying a website, and as I kept working on it, I found the process more interesting and enjoyable.