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I built my first ever game in Godot called Out of Sync, a glitch themed escape game with two playable levels. In the first level, the player has to collect 5 keys before the timer runs out and then reach the exit. In the second level, the player has to avoid moving lasers, reach 3 switches placed around the room, and then escape through the final exit. The game also includes character selection, a restart button, timers, collision detection, locked and unlocked exits, level transitions, and a final completion screen.
A personal portfolio website showcasing my interests, achievements, leadership experience, certifications, projects, and learning journey in AI and technology.