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RileyTheSane

@RileyTheSane

Joined June 1st, 2026

  • 24Devlogs
  • 1Projects
  • 1Ships
  • 5Votes
Every expert was a beginner once.

I'm learning Godot and don't know what I'm doing.
Ship Pending review

And that’s a rap. This was my second Godot game ever, and I really pushed myself with this project. These past few months have been super fun, and I’ve learned a lot. During parts of this project I felt demotivated and wondered if game development was really my cup of tea. But the end product was worth persevering, and I hope to continue making games in the future.

What I’m most proud of is the art. Literally everything you see was drawn by hand in Krita: every boilerplate frame and each piece of text. The art took a really long time, and I’m really happy that it turned out well.

A summary of the backstory: a long, long while ago when Bob was little, gloinks attacked his home, and he had to flee. Nowadays, Bob has moved out to his “cozy” studio apartment, and the gloinks are back. Your job is to play as Bob and kill off every wave of gloinks with your trusty pistol. You can play it with the “Try project” button below.

  • 24 devlogs
  • 54h
Try project → See source code →
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33m 40s logged

The game now has an Itch page! Today I made a bunch of minor tweaks to the game and created some promotional images for the itch page. Now all I have to do is ship, scary:job-application: .

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3h 45m 5s logged

Today was very productive but stressful. There is now scoring in the game, which I think was very needed. Now I’m basically done with the game, and I’ll probably just change the text on this screen a little bit before I ship. So close!

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3h 1m 14s logged

You can now change the difficulty of the game! Below is a little preview of what the different difficulties look like in the last wave, and there is no sound because I forgot to enable it.

The next thing I’ll work on is a scoring system. Hopefully I can get that done quickly because it is approaching the deadline yet again.

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2h 26m 49s logged

I added a bunch of sound effects, and the game just feels so much better now. After I finish sound effects, I will add a difficulty setting and make some small tweaks before shipping. Shipping feels so close yet so far.

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9h 54m 25s logged

How do animators do it? I’ve been working on an animation for Bob’s backstory, and I’m losing the desire to ever touch an animation timeline again. I finished all of the animation frames and sound effects, but this isn’t the full thing yet because I’m still putting the entire animation together.

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3h 37m 53s logged

I added fortnite storm but like red⛈️

and :

  • a second larger health bar that appears when you leave the camera view
  • the damage while outside the screen increases by one every time you take storm damage but resets when you re-enter the camera view

I do think I went overboard with the vignette; I will probably be dialing it back later

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41m 22s logged

Finished redesigning the “Wave #” text, and I had to redo the outro animation. I had to find a balance between wiggly and seizure inducing bc the wiggly style is quite violent when scaled up. I might change it later…

Does anybody know how to get time recorded with Lapse/Lookout added to your project here on Stardance?

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39m 27s logged

git commit -m “Fixed bob’s healthbar, fixed button not re-appearing after first retry, gave retry button more wiggly style”

best devlog oat? I think I’m gonna replace the passive-aggressive text with a voice-over and start hand-drawing all of the text; bouta suffer and it’s all my own fault🙏.

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4h 48m 45s logged

Reset Button + Linux Trouble

I made this reset button and it took hella long. I had no idea where to start, and it looks quite out of place because of how 9-piece buttons work. When you press it, the button disappears and the screen fades. After a second, bob fades back into existence, and wave 1 starts again.

I also switched to Linux recently and got to troubleshoot Wakatime for an hour before realizing it just wasn’t installed and I needed more than just the Godot plugin. (still love it though)

Next time I’m going to make the “Ouchie” text (see in video) rotate between a few different passive-aggressive comments, add text inside of the reset button, and fix the button not appearing after the first reset.

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1h 2m 15s logged

I honestly don’t know what in the ever living I was doing in Krita, but I got this sick little animation done😁. Lowkey took a long time, but I’m pretty happy with the final result.

Originally, I was going to have both of bob’s hands clutching his chest, but in the midst of drawing them, I realized that they no longer looked like arms lol. Don’t draw both arms of a stick figure clutching its chest, kids.

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2h 3m logged

Today was kinda light and a little less complicated. I started off by creating a function that freezes all of the gloinks. Then I messed with tweens for the first time and created the animation you can see in the video. Lastly, I reused some of bob’s old sprites and put Xs over his eyes. Now he can actually die, yay!

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2h 11m 38s logged

Today I did quite a bit, and I’m very happy with what I got done. I fixed a few bugs, but most notably, I finished all of the waves and made them run consecutively. Next, I’m either going to work on the cutscenes or what happens when the player dies. I might even add a difficulty setting in the future too, who knows?

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2h 0m 23s logged

Today I started on the wave system and got three of them done. The clip below is each of them. The rest shouldn’t take long and I hope to get them done tomorrow. After that, I have to get them running in succession, but that may happen another day.

I would also like peoples’ opinions on whether I should put hard boundary at the edge of the screen or penalize the player for every second they stay outside of the screen. What do you think?

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37m 41s logged

Today I worked on a little animation for the start of each wave. It took me like an hour and it’s not very complicated. I had a lot of fun making it though and I hope to do some more little animations in the future.

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1h 5m 7s logged

Today I didn’t do too much, but I am happy with what I got done. I got the health bars working on all of the Gloinks, and they should be fully functional now. I also fixed an issue with the bullet direction, where it was heading a little bit left of the mouse. Lastly, I added a few degrees of offset to the direction of the bullet.

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1h 7m 51s logged

Today I mainly worked on getting bob to shoot and those bullets doing damage. Even though the Gloinks don’t have visible health bars yet, they still take damage and are deleted when they take enough damage; Even their projectiles can be killed by the bullet. While writing this I realized that the bullets weren’t being deleted, so I just fixed that. I also fixed an issue where the Pentagon’s projectiles were flying at supersonic speeds. I don’t think I did anything else though, but tomorrow I’ll try to find out why the bullets from bob’s gun aren’t heading straight to the mouse pointer.

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1h 29m 27s logged

Today I worked on collisions and actually having the player take damage. I also created a health bar. Tomorrow I’ll add the health bar to the Gloinks and maybe even make the player’s gun functional.

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