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Marinho

@Marinho

Joined August 3rd, 2026

  • 28Devlogs
  • 6Projects
  • 8Ships
  • 90Votes
I like to build stuff
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1h 21m 1s logged

I added a skin system where the player can wear one hat and one costume

Hats:
Silly hat(on the image)
Red hat(marios hat)
Crown

Costumes:
Dream(on the image below)
Batman
Mario
Lolipop(a lolipop)

I also added the final tileset, it is white so I can change its color in the game engine, I also added a tilt when the player moves

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1h 38m 16s logged

Added the main feature of the game, the upgrade system like in a roguelike, every time you finish a run you will get to choose one of three upgrades, I proggramed it so upgrades can never repeat and are radomly choosen, also I made so the player can select the upgrade with the keybord or mouse(it will help if I want to make the game work on controller)

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39m 4s logged

Added the finish line and the timer

The finish line is just a area2D and the timer well is just a timer node, next step is doing the silly mechanics of the game

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1h 19m 54s logged

First devlog

I built the basic of any plataform using the godot built-in character body 2D and added a tilemap for easier level desing

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Ship

What I Built
I created this portfolio not to hunt for jobs, but to have my own little space on the internet where I can freely share my projects, interests, and whatever I’m working on.

The Challenge
Design was definitely my main struggle. Since UI/UX isn’t my main stack, making things look decent took a lot of trial and error. The code wasn’t necessarily hard, it just took some time to figure things out.

What I’m Proud Of
On a personal level, I think having a space of my own to share things with the world is pretty crazy. Technically speaking, I’m super proud of how the API integration turned out and the custom 3D slider I built for the awards section.

  • 7 devlogs
  • 10h
  • 13.49x multiplier
  • 128 Stardust
Try project → See source code →
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1h 56m 52s logged

In this devlog I redesigns the Awards section with a 3D carousel, moves the intro heading, and keeps the content more focused on achievements I have proof of. I also updated the clock and Discord status fetch logic to update more with the Spotify request, added an scroll-reveal animation, and tweaked responsive styling for navigation, project sections, and mobile layouts. Overall it wasnt that hard since I have already make something similar on other project

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40m 7s logged

Added a new integration with discord to show what I’m currently doing for exemple if you go see now it will be shoing I’m playing val. for the code I just copy and paste from the spotfy function and rewrite what was needed

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2h 12m 36s logged

I added a mini 3D version of myself! It took me almost 2 hours of modeling, but I’m very happy with how it turned out. For anyone wondering, I used Blockbench (it sucks when it comes to texturing, I spent a lot of time redoing it).

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34m 33s logged

I added the first hardware project to the page, I choose to use a different layout for this page cuz when we talk about hardware its very hard to someone to test it out so you have to write more about it than u do on software projects(where u can even put a “give it a try” link)

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1h 20m 46s logged

NEWs

  • Added a full new minigame called board driving

Changes

  • SFX bugs were fixed(hopefully)

Troubles

  • Actually none(weird)

In depth
The new minigame was pretty simple to code, there is a node with a code that spaw the cars prefabs after a node timer hits zero, the car prefab is just the math for set it’s velocity and going down and the skate board is a simple area 2D that checks if the player hit something(AKA car) and plays the sfx and shows the explosion sprite.

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49m 23s logged

I fixed most of the performance issues. How? I just convert the images to webp and added lazy loading to the page, also I discorvered that when I go to the PageSpeed Insights from google it gives the site a low performance status (problably) because github pages dont have image compression and other nerd performance things

The image below is a screen shot of the same test from google but running the local index.html file

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53m 35s logged

For this devlog I didnt add anything new I just fixed some bugs and change some minigames after reading the feedbacks

Fixs

  • Capped the mosquito speed after it gets higher then 2000
  • Adjusted the unclog toilet minigame dificult to better match the players actual skill level

Changes

  • Changed the bomb minigame logic where now it spawns more bombs as you go trhough levels

Wanna add

  • 3 new minigames

That’s it for now

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1h 35m 22s logged

Changes

  • Changed the images of hardware and software buttons

Workin on

  • Currently working on the hardware project page(yeah the same thing of the preview devlog cuz I got excited to make the spotify integration)

Wanna add

  • A function to the dice cuz rn it just spins(I didnt think of anything for it so feel free to suggest anything)

Struggles

  • I had some error while trying to get the lanyard API to work cuz I did not know I had to be on the server(I kinda dumb as u can see lmao)
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1h 42m 12s logged

Changes

  • Changed the projects section to subpages, so now you can choose to see software or hardware projects.
  • Changed the background color to full black
  • Changed the profile picture

Workin on

  • Currently working on the hardware project page

Wanna add

  • A spotfy section to show what I currently listen to
  • A function to the dice cuz rn it just spins

Struggles

  • I have some troubles with the delploy, after I deployd the new version on github pages I went to see if all was workin but the site didnt updeted(on my browser cause for some reason Brave dont update the cache lol) I was going crazy for like 15m
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2h 20m 58s logged

News

  • a male and female system so now zezzits have genders(men = square, women = triangle
  • a way to add and remove food(by right clicking somewhere in the screen)
  • Hover above a zezzit to see its info

Fixs

  • A bug where the drink animation would not be played
  • Visual bugs in general
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What did I make:
I built a website portifolio-like to show some of my projects, skills and achievements and show a little bit of me

What was challenging:
Ngl the CSS was so hard for some reason I just waste so much time trying to centralize things, also had a hard time with de design (u can see it lol)

What I proud of:
I proud of everthing actually. I learned a lot by making this project and I plan on adding new things like photos I took and really liked and musics I listen to

  • 3 devlogs
  • 5h
  • 13.91x multiplier
  • 66 Stardust
Try project → See source code →
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2h 59m 13s logged

I added a awards section to show some of my achievements, overall the project is basically a portifolio for me rn ngl, I really want to do some more interactable things but its kinda hard lol

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Meet the Zezzits: tiny virtual creatures on a mission to survive in a cruel world. I built this project to visualize how evolution actually works. Zezzits have two core stats: Vision (how far they can see) and Speed (how fast they can move). To survive, they only need two things: food and water.

When two Zezzits are well-fed, they reproduce. The newborn inherits a blend of its parents stats and colors (a red and a blue parent will spawn a purple baby), but with a twist, a random genetic mutation. This mutation slightly alters their stats, which can eventually result in a faster, better-adapted species over time.

  • 2 devlogs
  • 4h
  • 5.44x multiplier
  • 24 Stardust
Try project → See source code →
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2h 25m 9s logged

I solved some bugs like they going back and forth on the bushes and not finding food.

Added:
-Lakes(now they need to drink to survive)
-Energy(Moving faster will make them need food sooner)

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2h 4m 29s logged

I create the basics like the needing of food, reproductive system and genetics passed away(doing the post on my phone so no photos for now😭)

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