Speedrun Game
- 4 Devlogs
- 5 Total hours
This is a game with focus on how fast you can beat it Hope you like it
This is a game with focus on how fast you can beat it Hope you like it
I added a skin system where the player can wear one hat and one costume
Hats:
Silly hat(on the image)
Red hat(marios hat)
Crown
Costumes:
Dream(on the image below)
Batman
Mario
Lolipop(a lolipop)
I also added the final tileset, it is white so I can change its color in the game engine, I also added a tilt when the player moves
Added the main feature of the game, the upgrade system like in a roguelike, every time you finish a run you will get to choose one of three upgrades, I proggramed it so upgrades can never repeat and are radomly choosen, also I made so the player can select the upgrade with the keybord or mouse(it will help if I want to make the game work on controller)
Added the finish line and the timer
The finish line is just a area2D and the timer well is just a timer node, next step is doing the silly mechanics of the game
First devlog
I built the basic of any plataform using the godot built-in character body 2D and added a tilemap for easier level desing