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Life Simulation

  • 3 Devlogs
  • 7 Total hours

Procedural artificial life & natural selection simulator in Godot, focused on genetics, mutations, and ecosystem evolution. Inspired by: https://www.youtube.com/@icoso

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2h 20m 58s logged

News

  • a male and female system so now zezzits have genders(men = square, women = triangle
  • a way to add and remove food(by right clicking somewhere in the screen)
  • Hover above a zezzit to see its info

Fixs

  • A bug where the drink animation would not be played
  • Visual bugs in general
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This project was vetted by Shipwrights and is now up for voting. You can ship again after making more updates.

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Meet the Zezzits: tiny virtual creatures on a mission to survive in a cruel world. I built this project to visualize how evolution actually works. Zezzits have two core stats: Vision (how far they can see) and Speed (how fast they can move). To survive, they only need two things: food and water.

When two Zezzits are well-fed, they reproduce. The newborn inherits a blend of its parents stats and colors (a red and a blue parent will spawn a purple baby), but with a twist, a random genetic mutation. This mutation slightly alters their stats, which can eventually result in a faster, better-adapted species over time.

  • 2 devlogs
  • 4h
  • 5.44x multiplier
  • 24 Stardust
Try project → See source code →
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2h 25m 9s logged

I solved some bugs like they going back and forth on the bushes and not finding food.

Added:
-Lakes(now they need to drink to survive)
-Energy(Moving faster will make them need food sooner)

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Open comments for this post

2h 4m 29s logged

I create the basics like the needing of food, reproductive system and genetics passed away(doing the post on my phone so no photos for now😭)

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