stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

GoldenGhost

@GoldenGhost

Joined June 9th, 2026

  • 5Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
Helllooo great people, I’m Lakshyaraj — aka GHOST. I’m a 12th-grade student from India who loves building things that blend tech, creativity, and engineering. I work with Python, C++, and HTML/CSS, and I’m especially into robotics, mechanical systems, and hands-on projects that solve real problems.
I also run a small startup focused on smarter and more sustainable approaches to energy production and consumption.
Beyond tech, I’m a huge believer in being multidimensional — I do art, play music, cook, design, build random experimental stuff, and pretty much chase any skill that catches my curiosity. “Jack of all trades” fits pretty well. So What's up
Open comments for this post

3h 13m 5s logged

Two small fixes, DONE
Fix 1 - The character now stands IN FRONT of the info bar.
This was a cz-ordering mistake. The player info strip (name, level, coins) was being drawn after* the character sprite, so it sliced right through the fighter’s legs like a floating ribbon. The fix was simply reordering the draw calls: info bar first, then fighter on top. (And it was a headache to do this)

Fix 2 - The main menu background slowly crossfades between three different arenas - the Palace, the ancient Temple, and the volcanic crater.

This small stuff eat up time very quickly, how can there be SO MANY BUGSS !!!

0
0
30
Open comments for this post

8h 53m 2s logged

Devlog #3: Main Menu Animation Update
Small change, big improv.
Up until now, the main menu showed a rotating carousel of all the characters just to show off. Cool at first, but kind of impersonal. Today I changed it so the menu only shows your character — the one you’ve actually selected and are training with.
The fighter now stands on the right side of the screen, fully animated, cycling through their idle stance and attack poses. The subtle glow behind them uses their unique aura colour (red for the Warlord, cyan for the Shadow, blue for the Guardian, etc.), so the whole menu changes vibe depending on who you’ve picked.I also swapped out the bright orange volcanic background for something darker and more cinematic — a moody palace courtyard backdrop (will change the bg to a rotating system soom).

0
0
65
Open comments for this post

1h 14m 51s logged

Devlog #1 — INTRO & Scaffold and drive scanner

HEY PEOPLE, your days of managing storage are over with SIFT

What I built now -

  • Project structure with a virtual environment and Git repo
  • Central config file with folders Sift will never touch (VERRY IMP)
  • SQLite database with a table that stores every file’s size and dates
  • A scanner that walks a folder, skips system folders and half-downloaded
    files, and saves everything to the database
  • A command that prints the 10 biggest files, plus a first automated test

What I learned:

  1. How os.walk works and how to make it skip folders
  2. Why SQL should use placeholders
  3. Why try/execute is important

Problems I hit:
I hit various small syntax and defination problems in almost every file nothing major

Next: a journal/log that records every change so any action can be undone.

0
0
16
Open comments for this post

10h 59m 40s logged

#2
Yo, so first of all i’m trying to properly load the sprites and let me tell you slicing them and getting their backgrounds and animations right IS A REAL PAIN. Other than that I’m trying to make the mainscreen interesting by adding sprite animations.
I was working on the dojo and the back button disappeared so i fixed it now i need to handle the punching bag and its physics…..man I’m tried but its fun tho. THERE’S A LOT OF DEBUGGING AHEAD.
Catch you next time…

(P.S. i didnt know that i need to post devlogs frequently…hence the delay…sorry)

0
0
57
Open comments for this post

1h 3m 5s logged

Yo Great People,This is my first devlog kinda new to to this cool platform
So I’ve been banging my head on developing a python game : Shadow Strike
It is a 2D arcade fighting game built entirely in python using Pygame.
I wanted to make a fighting game which feels like a classic retro arcade game but with modern RPG like progression.

0
0
12

Followers

Loading…