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FireWarrior

@FireWarrior

Joined June 7th, 2026

  • 10Devlogs
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The Warrior of Fire :D An avid game coder looking to publish some sick stuff
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17h 58m 49s logged

Devlog 6

Play at: https://corez.io

6 days ago Corez went live on corez.games. Since then I moved it to corez.io, shipped a HUGE v2, and rebuilt a ton of the game based on what players told me. It’s honestly a different game now, so make sure to read it!

NEW HOME: corez.io

  • The game now lives at corez.io (old links still bring you here)
  • Moved to faster US servers, so way less lag
  • The homepage loads about twice as fast and you can hit Play right away
  • There’s a whole live raid playing behind the menu now, tanks mining and breaking rocks

ROCKS GOT A GLOW UP

  • 6 rock biomes: Sandstone, Red Clay, Mossy Hollows, Crystal Caves, Magma Veins and Obsidian Deep
  • Gems sit inside the rocks, and the deeper you go the tougher the rock and the better the loot
  • Mining feels way better: rock dust flies into your tank as you shoot, ore pays gems while you chip it, and gems fly straight to you when it breaks
  • Mining is faster for everyone, no Mining Power points needed to have fun

HOW RAIDS WORK NOW

  • Most points wins! Points = gems you bank + kills + crowns
  • At the last storm the top 3 players get crowns. Hold one for bonus points, or knock it off someone to steal it and their points
  • Whoever is in 1st gets a bounty on their head, so nobody can just coast to the win
  • Kills and gems are worth more as the storm closes in
  • Every storm starts as the full rock circle and slides to a random spot

DYING DOESN’T WRECK YOU ANYMORE

  • Banked gems are 100% safe, always
  • You keep 30% of the gems you were carrying
  • “Respawn as (your tank)” puts you right back in with the same tank and stats
  • Same stats and Random build buttons, so no more spending 50 points every life
  • Vault shield when you leave a vault after banking, and safer respawns away from whoever just killed you

THE CORE FIGHTS BACK

  • The Core now shoots bullets you can dodge and sends drones you can shoot down
  • Land the final hit for a 20% chance at a random shop item you don’t own yet!

TONS OF NEW STUFF

  • 81 achievements, including secret ones
  • Raid perks every 5000 points
  • Every skin redone as clean patterns that keep your team colour
  • Sidekicks now mine rocks with you
  • Daily rewards that give gemdust for the shop, and a View All tab to preview every cosmetic
  • New HP and shield bars, a cleaner HUD, better chat bubbles
  • Team Banks: break the banner to own it
  • Press B to bank everything

DUOS

  • Fixed joining alone, the “away” bug and getting stuck on connecting
  • Crowns work in Duos now, and they count for your team

COMING NEXT: 650+ NEW TANKS

  • A brand new Splitter branch
  • Tier 5 tanks you unlock by growing to 2x your size mid-raid
  • Over 770 tanks in total, and bots use them too

That’s a LOT, so thank you to everyone who played and gave feedback, it literally shaped this whole update. Which tank branch are you most excited for? Comment below!

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34h 47m 50s logged

GAME PUBLISHED!!!! PLAY AT htttps://corez.games

I PUBLISHED THE GAME YAYAYAYAYAYAYAYAY

So a huuuuuuuggggeeeee recap of the stuff I did - put short

  • Added growth mode
  • Setup oracle server
  • Bought a domain from name.com
  • Setup the game for mobile
  • Made accounts
  • Added shop, locker, profile
  • Setup password/username reset flow
  • Created a discord bot that has commands to monitor the game nad stuff
  • Added quests
  • Added contracts
  • Buffed factory, buffed autospawner, buffed annhilator, nerfed constructor, buffed rammer class, nerfed barricade, buffed streamliner, buffed penta shot, buffed triplet, buffed nailgun, nerfed conqueror (etc look at discord)
  • FIXED TWO HUNDRED AND NINETY EIGHT BUGS (Yes, THAT many bugs accross all the commits)
  • Added a working raid timer
  • Added a alive tab and made it work
  • Added a save command to save score
  • Made banked gems stay accross sessions
  • Added new ability rock barrage which spawns 10 rocks and destroys thigsn in the way
  • Made rocks grow back 1/2 the speed of before
  • Made gem rain
  • Made meteor shower
  • Revamped tutorial entirely
  • Added mini tutorial first join
  • Added guest login, username login, and discord login
  • Added rankings bronze, silver, gold, plat, diamond, emerald, and champion
  • Added leaderboard
  • Created 40 skins
  • Created 40 namestyles
  • Added duos
  • Made a new chat for duos
  • Added esc keybind to open chat ingame
  • Added friends
  • Added a feature to chat with friends
  • Designed logo and updated game name to Corez.io instead of Digwars
  • Sound disabled by default
  • Added performance settings in settings
  • Added invite codes to the game which gives gemdust
  • Added game currency gemdust to use in skin/name shop
  • Added feedback page
  • Made a YT channel
  • Made a tiktok
  • Published to itch, gamejolt, iogames.space, and a few others
  • Added a contributors page
  • Added play + win streaks daily
  • Added and updated changelog
  • Revamped ui, upgrade bars, and skill stats bar
  • Added new raid overrides
  • Added kill logs
  • Made abilities usable on mobile
  • Added custom movable joysticks on mobile
  • Added new ui to mobile
  • Added new storm look
  • Added raid winners
  • Added way too much to type out in stardance, ill post some more next time!!
    Join the discord or give feedback via the feedback button on homepage
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4h 4m 28s logged

just fixing more bugs… ahhhhhhhhhhhhhhhh

  • Fixed a socket disconnect bug when 2 players joined the game at the same time
  • Added a new spawn shield when spawning and a circle to indicate it
  • Fixed lag issues that caused players to have less than 10fps and more than 7000ms ping.
  • Fixed an error in which chests could overlap with rocks
  • Made the time you could stay on rocks 3x

Thats about it folks, just a small devlog for today. Hope yall enjoyed, thanks for reading!

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11h 38m 25s logged

Hi guys! Hope yall are doing well. I really changed my game a lot. Please give me any feedback you guys have (it can even be just that its laggy or a feature sucks!)

Changes:

  • Added bosses (4) which each look different and have their own capabilities
  • Added rock-themed loot chests in rare and epic tier which each gives you gems, with a powerup guaranteed in the epic chest.
  • Added Shop!!! Biggest change! Added over 20 items across kits, gear, drills, and siderarms!
  • Configured the storm to properly work and also changed a BUNCH of ui, like moving leaderboard into minimap section, adding kill logs, adding notifications, moving the skill stats bottom right, etc.
  • Added a NEW SKILL STAT: Mining power! Putting some points into this makes you mine faster!
  • Added RAID OVERRIDES: These are overrides for the current storm phase which includes 1.5x size, more damage, rocket speed, etc!

Test it out and give your feedback!
https://digwars.hackclub.app/

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34h 29m 54s logged

Devlog 5

Play at: https://digwars.hackclub.app/

I have done a COMPLETE revamp on this game! Its a LOT of stuff but sure is interesting so make sure to read it!

NEW MODE: BATTLE ROYALE, (Main and only mode now)

How it works:

  • Unlike regular battle royale where the last person to survive wins, this will be a battle royale lasting 2 hours and players can spawn in the middle of the match (chose this as we dont have many players)
  • It lasts for 2 hours, and the storm comes from the edgs and closes in leaving a little final gap for 1.5 minutes, then resets, and the process continues creating an infinite storm loop
  • Players CANNOT join during these 1.5 minutes and must spectate
  • Purpose is to get as many kills and points as you can, which can be contributed to the shop to earn powerups for the game or cosmetics, and will also rank you up (once we add persistence and database)

UI Revamps:

  • Completely new death screen based on your rank in which you died and more stuff!
  • Merged leaderboard with minimap which no shows 4 tabs - minimap, leaderboard, kill logs, and people alive.
  • Added a lot of stuff like timers, notifications, etc

Game updates:

  • With the battle royale mode I have added:
  • Bases: These look like outposts and can be killed and claimed by players. Claiming this acts like a zone of invulnerabity you can go to if you are attacked or low health. You have a ring on you with the color of the base signifying that you own it. You get kicked out 10 seconds after coming in. Also contains a vault inside to bank the gems
  • Vaults: These are new vaults which rotate between rainbow colors. Any player can cash out their gems but only one player at a time per vault and they get kicked out after depositing

Bug fixes:

  • Heavily optimized so that the ping is as low as possible and the ping is now fully dependent on your location (server is in EU)
  • Fixed a few bugs that caused the server to crash and some other stuff.

Storm:

  • The storm is a purple fog that closes in on players. A player in storm loses 10 health every second and dies with no health. For now it has a basic purple translucent look, will improve it.

Theres SO much more but stardance is limiting me and Im also getting tired (waa) so see yall next time! Lmk what you guys think!

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7h 37m 47s logged

Devlog 4

Play it at: digwars.hackclub.app

Changes:

  • Added a hella sick background with moving tanks! (Image attached)
  • Fixed 3-4 crucial bugs and made the game run way faster
  • Fixed problems with bots being too conservative and not attacking afk players and such

Im sorry that this devlog is hella short, I fractured my ring finger so I cant type much :(

I really hope that this game succeeds and becomes at least a little popular (io-game popular); Ive spent way too much time for this and built too many projects to just quit this.

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6h 22m 27s logged

Devlog 3

Play at digwars.hackclub.app!

Added:

  • Satchels
  • Made game more compact instead of such a big map
  • Planned out for shop

Satchels:

  • Satchels are kind of like backpacks behind players that show how much gems a player is holding so people with more gems has a more high risk play.

I also fixed a BUNCH of bugs and got the game to run at around 75fps (which is an improvement from 50-60fps)

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18h 16m 54s logged

Devlog #2

Hi guys! Not sure why Im logging so many hours at a time, but regardless this is a another devlog for my gamer.

Play it at www.digwars.hackclub.app!

Anyways, Ive done a LOT of stuff since my last devlog.

1. SFX

All sfx were created by me using bfxr.net and exported as WAV files and imported into my game. I currently have 16 total sfx!

List:

Shooting SFX - Basic pew sound for shooting

Drone Spawn - A little modern/motorised whirring type sound, lasts very short duration

Rock Hit - Something that sounds like a rock being chipped except more 2d/gamified

Rock Break - A light explosion/destroyal sound when a rock is destroyed

Ore Break - Similar to rock break except a little more high pitched for a rock break which has gem(s) inside it

Gem Pickup - A coin collecting type sound or a nice ding for a currency collecting type sound

Satchel Full - A warning type sound that only sounds for like 1.5 seconds to notify the user to bank their gems

Deposit Tick - A repeated tick sound that plays when depositing gems

Deposit Done - A celebration or “yay” kinda sfx when the gems have all been deposited.

Bank Celebration - Another nice ding except more intense as an achievement

Combat Hit - A adrenaline rushing boop collision noise

Combat Hurt - A health lowering typa sfx

Combat Kill - Another adrenaline rushing exciting noise (srry cant describe lol)

Death On Screen - Similar to combat kill, less intense

Button UI Click - Just ur normal mouse click sound

Rammer Movement - A whirring sound that is calm and low

Also added sound options, as in screenshot 1.

2. Bots

Not much to say here I added bots which move very much like human players and play like them, they were heavily tested, and improvised by analyzing where they got stuck, what they were missing, etc.

Total of 40 bots for now due to the massive arena size.

Initially added chat mechanics for the bots using deepseek api but that didnt go well.

3. Improved tutorial + New UI

I did a complete overhaul on the UI and made it look pretty much new (though I have to improve it more it still looks slightly bad)

Also made a WAYYY better tutorial! Its really awesome, gives u a nice small sandbox like arena just to learn every single one of the game mechanics. It uses a tiny part of the cpu and ram from the overall nest server.

Thanks for reading this! Check out my game if yall want to as well; Cya next time!

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33m 38s logged

Sub-Devlog #2

Not really a devlog, but just wanted to post a link for you guys to try out my game, will obviously make more devlogs on updating the game until I publish it officially.

https://digwars.hackclub.app/#dw

**Domain is based in europe, so it will lag in non-europe region, but its interpolated so other than input delay there shouldnt be any other problems.

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89h 37m 3s logged

Hi guys! 👋

Test out my game here: https://digwars.hackclub.app/#dw (based in europe)

I still have to roll out around 10 features and other bug fixes, so its obviously just a demo url, not the final game!

This is my first devlog for my game, I’m sorry if it’s too long, I had to encompass around 90 hours of coding into one devlog.

This is a comprehensive summary of my game and all of the functions of it.

🪨 What is Dig Wars?

Dig Wars is a 2 team tank battle game where the whole map is a giant rock that never stops growing back :D You mine through it to collect gems, carry them back to your base vault to bank them, and fight the other team for control of the tunnels.

🌋 The Living Wall

Every rock cell has health, and destroyed cells grow back after ~35 seconds over ~7 seconds, physically expanding and pushing tanks out of the way. Trapped between two growing rocks? You get crushed :D

Tunnels heal from the walls inward, so active tunnels stay open while abandoned ones seal up. The side with more holes regrows faster, keeping the front line drifting back to center.

⛏️ Mining

Every tank class has its own mining rate. Snipers and destroyers are excellent miners, drone classes are great escorts, drum classes barely scratch the rock.

There’s a per player mining budget too, so you can’t spray clear a wall with an octo. Focused digging is fast. And the deeper you go, the harder the rock gets.

💎 Ore and Gems

~15% of rock cells contain ore. Four tiers:

  • Copper - surface, ~40 gems
  • Azurite - mid depth, ~90 gems
  • Core Shards - deep, 400+ gems, glows through rock
  • Emeralds - only 3 in the wall at once, server wide announcement when mined

Breaking ore spawns gems exactly where the crystals are drawn. I had to keep four mirrored Voronoi implementations bit identical. Nightmare but it works :D

🎒 The Satchel

Gems ride on your tank as a growing money bag others can see. You’re a target, an escort mission, and a gambling problem all at once.

  • Cap of 4000 with a pulsing “Gem limit reached, please bank it!” warning
  • Heavy gems slow you up to ~20%
  • Die and you drop 60% of what you carried. Painful. :D

🏦 Banking

The vault pad has a full UI: Carried, Already banked, and an input box for banking a custom ammount of gems. Deposits at 300 gems/sec, damage interrupts, so those last seconds are tense. A team war bar compares blue vs red banked totals with a live frontier notch.

⚡ The Rifts

2 Canyons, one towards the top and one towards the bottom going all the way from left to right, acting as tunnels for people too lazy to mine, which naturally makes it a hub for fighting.

🚩 Forward Outposts

Hold a banner beacon for 30 seconds to capture a pocket in the wall. Gives forward respawn, field banking at 80%, and a no regrow radius. Enemies can shoot the beacon, and the wall always grows over it.

🗺️ World Map

Fortnite style vector minimap and full screen map showing terrain, craters, bases, outposts, and the Rift.

🔊 Audio

Fully procedural sound engine using the Web Audio API, no audio files. Rock cracks pitch up near death, breaking rock crunches, gems chime. Distance attenuation and stereo panning included.

🧠 The Tech

The TerrainGrid tracks every rock cell’s health, alive state, ore tier, and deposits. Regrowth tracks death time, generation counters for re rolling ore, growth progress, and crush mechanics. Growing rocks have scaled collision so a 20% grown rock doesn’t block bullets. Trapping someone during regrowth is a strategy :D

🚀 What’s Next

Core chambers and heists (crack a sealed chamber, erupts a gem fountain), a shop with drill tiers and consumables, bounties, war effort, and events. Plus a real playtest pass :D

Thanks for reading all the way through! If you have questions or ideas, comment below or msg me on discord (fire_warriorx).

Cya next time!

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