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52m 45s logged

I made a cool thing.
I started a 2D top down roguelite dungeon crawler style game, where you collect and throw cards with different effects. In this devlog, I updated the card selection system. In the past, it was randomized up to the point where you could see the next 3 cards you were going to get, but that felt too random and unfair, so I changed it to be more like selecting spells in a wizard game, where you will have 4 total card slots and a certain amount of each card. As you can see, the art is still a…work in progress. Can’t wait to work on this more in the future though.

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