You are browsing as a guest. Sign up (or log in) to start making projects!

5h 52m 26s logged

Devlog 20 (Final one, probably)

So turns out one month ago wasn’t the end of stardance and i hadn’t worked on this much on october (burnout) and here we are :<
so here are some last minute changes to hopefully make this somewhat shippable

Default Flasks

So I started working on this “epic feature” of having a default flask that you always should have (mainly to avoid have to figure out what to display when you don’t have any flasks ;>)
So the main idea is to check if you have no flasks, if you don’t, It will download GPTK 3.0 and create a flask using GPTK 3.0 (won’t download GPTK if you have it alr tho)
but i quickly found out that the plumbing for this was gonna be annoying, mainly cuz swift is a stupid language and swiftui is an even stupider framework (yes i regret not using appkit) so i made an LLM complete the rest of it and reviewed it and it seems fine so i went with it

“WineD3D” “Default”

So in the part where you select your Graphics translation layer, The default option can’t just be WineD3D since that’s only the default for upstream wine (+ it doesn’t actually do anything when you select thus letting the default DirectX translation run)
so let’s just call it default

Removed prototypes for features i don’t have to implement :<

Like Installer support, literally spent like 4 hours on it before realizing iam outta time so had to cut
and also support for DXMT and D3DMetal (those wouldn’t have made any sense even if i made them work since these depend on the runner and we have no specialized runner)

0
12

Comments 0

No comments yet. Be the first!