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Odyssey Decomp

  • 3 Devlogs
  • 10 Total hours

a fork of an existing Odyssey decomp, last at 15%. My goal is to move it as far up as possible.

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6h 41m 13s logged

Now at 15.727%. Solid progress. Also wanted to clarify what the percents mean. Basically, you run the compiled binary (the game in this case) through something like Ghidra or IDA, and then translate the output into “regular code” (C++ usually), and then compile it to see if it matches the original compiled binary. You can physically see what percent of your code compiles to be the original code, so it is slow, but it works. Total for today is +721 funcs resolved

Now at 15.727%. Solid progress. Also wanted to clarify what the percents mean. Basically, you run the compiled binary (the game in this case) through something like Ghidra or IDA, and then translate the output into “regular code” (C++ usually), and then compile it to see if it matches the original compiled binary. You can physically see what percent of your code compiles to be the original code, so it is slow, but it works. Total for today is +721 funcs resolved

Replying to @kanishkv99

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51m 8s logged

0.008% more functions resolved. Also started RE with ghidra. Also wanted to clarify, even small % improvements like this take hours and are incredibly difficult, with the community usually averaging +0.5-1% a month.

0.008% more functions resolved. Also started RE with ghidra. Also wanted to clarify, even small % improvements like this take hours and are incredibly difficult, with the community usually averaging +0.5-1% a month.

Replying to @kanishkv99

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2
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2h 33m 40s logged

Added 521 total functions or 0.142 percent of extra work.

Added 521 total functions or 0.142 percent of extra work.

Replying to @kanishkv99

0
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