Now at 15.727%. Solid progress. Also wanted to clarify what the percents mean. Basically, you run the compiled binary (the game in this case) through something like Ghidra or IDA, and then translate the output into “regular code” (C++ usually), and then compile it to see if it matches the original compiled binary. You can physically see what percent of your code compiles to be the original code, so it is slow, but it works. Total for today is +721 funcs resolved
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