stardance has been extended another month! the new deadline is october 31 :)

You are browsing as a guest. Sign up (or log in) to start making projects!

Open comments for this post

8h 46m logged

Last devlog!!! Finally after hours of working on this project I got a menu, scoring system damage system, and even a shooting system. I also added upgrades like rapid fire, as well as multi-shot. I hope you guys enjoy this game with all the bugs I faced on the way this’ll be worth it.

0
0
13
Open comments for this post

5h 58m logged

I created a points system 5 points for normal alien ships and 10 for alien suicide bombers as I like to call them, they come down fast and one shot you if break your lines.

0
0
38
Open comments for this post

13h 9m 39s logged

Today was supposed to be a simple enemy spawn system. But it turned into a full‑blown debugging session. I spent most of the session tracking down a dumd issue where enemies were either spawning off‑screen, stacking on top of each other, or not spawning at all depending on the frame timing. The main issue ended up being a mix of incorrect prefab references and a timing bug in my spawn manager. I rewrote the entire generation loop, added proper boundaries, fixed the prefab assignments, and implemented a cleaner spawn interval system. I also added basic enemy movement and tested different spawn patterns to make sure everything felt consistent. It took way longer than expected, but the system is finally stable and ready for the next step. I’m adding shooting and collision logic. Overall, a long but productive day. The game is starting to feel alive now that enemies actually appear correctly.

0
0
72
Open comments for this post

4h 5m 54s logged

Spent the session getting the player movement feeling right. Tried a few different approaches (raw transform movement, Rigidbody2D, clamped boundaries). Ended up rewriting the script twice because the first version felt floaty.Also implemented the scrolling background. I had to tweak the speed a bunch so it didn’t look jittery. Learned how to loop textures cleanly and fixed a bug where the background snapped instead of scrolling.Overall, lots of small adjustments and testing, but the game finally feels like a shooter now.

0
0
23

Delete project?

Are you sure you want to permanently delete this project? This action cannot be undone.

All devlogs, followers, and associated data will be removed.

Followers

Loading…