Spent the session getting the player movement feeling right. Tried a few different approaches (raw transform movement, Rigidbody2D, clamped boundaries). Ended up rewriting the script twice because the first version felt floaty.Also implemented the scrolling background. I had to tweak the speed a bunch so it didn’t look jittery. Learned how to loop textures cleanly and fixed a bug where the background snapped instead of scrolling.Overall, lots of small adjustments and testing, but the game finally feels like a shooter now.
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