Swordigo_Mario
- 9 Devlogs
- 24 Total hours
A game full of short minigames! (Make a WarioWare-Style Game Mission)
A game full of short minigames! (Make a WarioWare-Style Game Mission)
Devlog 9:- Plane Biome- all the stages of this level finally completed…
Devlog 8: “Level: Plane Biome” all 3 stages’ Background and obstacles work has done…
Devlog 7: I do massive changes : (i) Added a spell casting animation, (ii) Adding Master and the interaction with my player through Area 2D node and collisionshape2d (iii) Adding damage dealt by playerwhen entity came in his collision shape and connecting it with my left mouse button (iv) Resolving 29 errors and 8 warnings…. Now my code looks very healthy and easy to approachable but from next time and there is no ai usage in code, only pathway obstacle conversion into pixelated form was done by AI, I clearly admited it , I am not going to do things at same time, first i create back ground first in all then later i do some changes according to environment
Devlog 6: Adding Fighting animation and fixes the debug of jumping animation
Devlog 5; Working on Heart Dynamics after damage
Devlog 4: I added the parallax effect and solved some bugs of character falling and few flaws still there but resolves soon and changes some scripts to playable format.
Devlog 3 :
I add the protagonist and animate his movement and also work on background theme parallax effect but it failed badly.. Any suggestion to place the character on the static body because mine always falls even i try to resolve but here i get tired
Devlog 2 :
I created a Menu Screen of my game and level scene Screen . Also I implemented the Global script for automated tabs and GdScript for the Menu buttons such as start etc.
Devlog 1 :
First time I am getting introduced by Godot engine. I am so excited with this project