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IsoVoir

@IsoVoir

Joined September 15th, 2026

  • 18Devlogs
  • 5Projects
  • 3Ships
  • 6Votes
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4h 7m 42s logged

Devlog 7: I do massive changes : (i) Added a spell casting animation, (ii) Adding Master and the interaction with my player through Area 2D node and collisionshape2d (iii) Adding damage dealt by playerwhen entity came in his collision shape and connecting it with my left mouse button (iv) Resolving 29 errors and 8 warnings…. Now my code looks very healthy and easy to approachable but from next time and there is no ai usage in code, only pathway obstacle conversion into pixelated form was done by AI, I clearly admited it , I am not going to do things at same time, first i create back ground first in all then later i do some changes according to environment

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2h 49m 4s logged

Devlog 4: I added the parallax effect and solved some bugs of character falling and few flaws still there but resolves soon and changes some scripts to playable format.

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4h 23m 53s logged

Devlog 3 :
I add the protagonist and animate his movement and also work on background theme parallax effect but it failed badly.. Any suggestion to place the character on the static body because mine always falls even i try to resolve but here i get tired

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2h 36m 5s logged

Devlog 2 :
I created a Menu Screen of my game and level scene Screen . Also I implemented the Global script for automated tabs and GdScript for the Menu buttons such as start etc.

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Ship

What did you make?
–> I made a personal portfolio website from scratch to showcase my bio, coding projects, and my own blog writing. Everything is neatly organized inside a folder called ISO_VERSE with clean, separate HTML, CSS, and JavaScript files, and it’s deployed live on the internet using GitHub Pages!
What was challenging?
–> Honestly, the biggest challenge was the structural cleanup. I originally built the entire website with the HTML, CSS, and JS all lumped together in a single file because it felt easier at the start. Figuring out how to properly split everything into separate files, link the paths correctly so the text animations didn’t break, and rename my files so GitHub Pages would actually recognize it as a live website was a massive learning curve. It felt like a mess for a bit, but pushing through that and organizing it professionally taught me a ton.
What are you proud of?
–> I’m incredibly proud of the custom navigation bar animations and the overall color contrast grading. I used AI as a debugging mentor to help me refine about 10 small visual bugs and get the code for those custom transitions working smoothly. Seeing those animations function perfectly on a live URL after all the trial-and-error feels amazing. I’m also proud that my GitHub commit history shows my whole journey from a rough draft to a finished project.
What should people know so they can test your project?
–>Because everything is organized inside a dedicated production directory, the live link requires you to look inside the folder! When you open my GitHub Pages URL, please make sure you include /ISO_VERSE/ at the very end of the link (like https://kumarishan0825.github.io/ISO_VERSE/ISO_VERSE/), otherwise it won’t load the homepage properly. Once you’re in, check out the smooth animations on the navigation bar!

Try project → See source code →
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1h 8m 26s logged

With help of ai i diagnosed my website and fix the color grading and also tracking progress animation with css , and Re create the layout of my website compared to previous UI but I failed to start recording it to lapse so my 8 hrs does not shown here hu….

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Ship Pending review

I made BLARE_ALARM_V1, an ESP32-C3 embedded hardware project.

As a beginner, I faced a lots of huge challenges of this huge workflow revolving around assemble of the circuital parts and CAD designing, PCB layout routing, but I learn specifically give time to project and it gives lots of learning to understand the complex problem gave us a strong grasp of concept.

I am proud of my absolute dedication to this project. It proved to me that learning entirely new technical skills never goes wasted and conserved in a very healthy manner which can be ignited by little bit of curiosity.

Reviewers should check the repository homepage, where the README file provides a detailed showcase with cropped screenshots of the Onshape enclosure assembly, the KiCad circuit schematics, and the routed PCB layout. The editable project designs are neatly grouped in the CAD and PCB folders using relative path structures, and the final production-ready manufacturing assets are completely bundled within the single gerbers.zip archive inside the Production directory.

  • 3 devlogs
  • 0h build
  • BLARE
Video of Project → See source code →
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2h 46m 9s logged

I FINALLY COMPLETED MY BLARE_ALARM TASK. BRO IT DOESN’T LOOK SO ELEGANT BUT TOO SIMPLE BUT I’M HAPPY BECAUSE IT WAS MY FIRST EXPOSURE TO LEARN THIS.

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1h 59m 53s logged

I did Glassmorphism on the header part, Linear gradient muddy animation through keyframes and also improve the colour combination of the website compared to the previous I made. I also add the typing effect to look more nice

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6h 44m 36s logged

hey guys, i am new in CAD so could you please help me because for display mount i want to increase the bottom part but select whole area of display section like a certain area I defined for display and i have to sketch the mount region but as i go to excruding that portion the whole area would lifted and makes me more frustating. Suggest me some tips and also suggest me any other app to ease in understanding what to do

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1h 25m 2s logged

Hi, I am Ishan and for a foundation i build My personal site. I update whenever i improve. So please rate my design out of 10.

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Ship Pending review

I make a ESP 32 BASED BLE Gamepad. It was challenging because it is difficult to access the game pairing with BLE with lots of complexities makes me driven more mad. I am proud of nothing because it is just a prototype and it can be more efficient if i get funding. People can test either by my way approach or took help with GPT and I also gave them the Youtube video link which makes me curious to make this Gamepad

  • 1 devlog
  • 0h build
Video of Project → See source code →
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