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Bukus VS Beans

  • 5 Devlogs
  • 22 Total hours

You are a Buku Buku and you shoot at the spaceship while the Beans try to defend the spaceship

Super Star

As a prize for your great work, look out for a bonus prize in the mail :)

Ship #1

I made a game where you play as a brave buku, and your job is to shoot down the ship and the beans while dodging attacks. I found challenging learning godot’s scripting, since this is my first game on a actual game engine (scratch doesnt count). I am really proud of how my game came together, it looks so polished for my first game. Others should read the controls in the README or Itch.io page and be aware that it takes a few attempts to beat the boss

  • 5 devlogs
  • 22h
  • 18.45x multiplier
  • 403 Stardust
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2h 35m 43s logged

The Bukan War is offically DONE :)

  • I’ve made it possible to skip the story
  • I added extra polish, to the win screen, and got rid of some exploits
  • Made the game more fun by adjusting difficulty

The YAP:

  • To detect the story skip thing, I just whipped up a simple script that, when space bar is pressed, makes a clone of the transition and swaps scenes.

  • There was an exploit (thanks @Ethen for finding it), that if you go behind the boss, you can just avoid the attacks and just win. I patched this by putting a Staticbody2D, so that it blocks the player from going behind the boss.

  • Also, for the difficulty, I made the player AND the boss have more health, and made it that you can HEAL heath when you shoot Beans and your health bar is full. The extra health is a GENIUS, 100IQ effort to get players to play my game longer while also making it a bit easier with those struggling with the game (like me).

  • OH yeah, to the win screen, I just added rainbow coloured particles coming out from the bottom middle of the screen. I just made the colour curve light red, and made the hue variation as MAXED as possible for rainbow colour :)

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9h 35m 34s logged

IM DONEEEEEEEEE

A bit more playtesting and polishing, and I’ll be done
What I’ve Done

  • Made a text-to-bullet function for a boss attack. This took SOOOOO long, probably the most technical thing the project. To simplify a lot, its a 5x5 bitmap code shot out with a function to create text
  • Made a shockwave attack. It shoots in a semi circle pattern with some gaps in it
  • Made a bunch of art
  • Added voicelines done by family, which was sped up for less cracking and cuz the voice seemed a but weird
  • Fixed a bunch of bugs
  • Made menu, and made buttons whiter when hovered and darker when clicked
    Made ded and win screen
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4h 19m 10s logged

I got a bit done :)

Today I managed to add 2/5 boss attacks as well as soundtrack (from pixabay) and some SFX from JSFXR (they really are the best SFX website lol)
What I have left:

  • Make 3 more boss attacks
  • Not get cooked up by the boss in my own game
  • Do voice lines for dramatic story
  • Fix 50 trillion bugs
  • Make some actual art for the bullets
  • Make a Main Menu

Since I dont know a lot of Godot coding, my progress is a bit slow, but at least I get more hours in lol :D

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4h 16m 4s logged

2nd Devlog of Bukus vs Beans

  • I added a ship that the player has to shoot at, I added randomly moving “drunk” beans, so that the player can shoot for ammo/energy for their gun. The beans just pick a direction and move in a direction for some time, and they keep doing that

I also added shoot particles and background particles which, I think, looks quite nice :) It look like quite a while getting hang of the particle system, but I can now confidently use it :)

Shoutout to @hedgehog81 for helping me with the particles and other stuff

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1h 4m 28s logged

I’m making a boss game, where the Bukus have to shoot down the Bean’s ship.

The lore: The beans and bukus have been fighting for 10 years now, and both sides are tired of it. A buku buku called “Bukuysses” comes up with a genius idea. They get a statue, for the Beanthena, and they choose one strong buku buku to go inside it. They leave it floating in space, and the Beans protector ship ( which is a bean pod), collect the statue :) The warriors inside the ship get drunk celebrating and go back to they planet, and the brave warrior comes out, of the spaceship and starts shooting at the spaceship. the problem is, he forgot to bring the correct gun, so he has to use Bean Energy, which you get by killing the beans. The beans bounce around the screen randomly because they are drunk and they get vaporized into energy in 1 shot. The ship has this “defence mechanism”, that acts as the boss fight (I got inspired by The Odyssey plz dont sue me)

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