TrollBound>_<
- 26 Devlogs
- 33 Total hours
Level-Devil inspired game. And again its not a troll game,lol😂
Level-Devil inspired game. And again its not a troll game,lol😂
Guys,
Trollbound is completed. Level 12 is also done. Thanks to the peers who commented, liked and supported me in this project. Now I am gonna ship this .
Have a Nice day guys.
Level 11 added!
Easy level, right?
Level 10 competed, as said in the previous devlog, this is very hard because there is trap in each step, so take every step carefully otherwise you gonna die😂😂
Level 9 is done. It is kinda easy guys. But level 10 gonna be a banger😏.
Level 8 is done now guys. It is little harder than the level 7.
Started working on level 8
Now completed level 7.
This is pretty easy game as compared to previous. Enjoy it😂
Now completed Level 6.
Guys, honestly, planning each level is so hard because we have to add something new in each level and think from the user side. So what I am saying is if you have any types of traps in mind, please share it in the comments
Now I added some improvements to the gameplay, now in the winscreen or death screen , you able to go to main menu.
The major feature now added is persistent gameplay that is now your gameplay progress will survive the restart.
Guys, I had a qn does a button that redirects to level selection menu is needed in the death/win screen. Or this main menu is enough . please share your thoughts about this in the comments.
That’s all for this devlog.
See you in the next one ^_^
When testing the all levels. I find a weird thing. In level 5 there is actually two ways to win. One is easy and one is hard. Instead of fixing that, I am gonna say, guys it’s a director brilliance, lol 😂😂
Level 5 is done.
It takes me a lot of time to complete the level 5 compared to previous because it is more complex that other level, but the gameplay is simple actually once we figure it out😂😂. The gravity changing is the complex part. I am not explaining because it may affect your experience with game.
Now added level selection, pause menu, and pause button
Level 4 is completed. I am pretty sure if you play level 4, then you are going to be mad💯😂 because it is that much tricky. I am damn sure you are going to curse me after playing the level 4😂.
Now added death sound, door opening sound, jump(already sound is there), platform drop sound and much more….
Guys Now added settings in the main menu and added main menu music and level music. Here is the quick demo. In the demo video there is echo. Please forgive me for that
Level 3 is completed.
I am not gonna add demo because of spoiler. If you guys want solution to each level, I can add a solution folder in github.
So if you guys want that, please let me know in the comments.
Next thing I want to add is sound effects, that is really gonna make trollbound to next level and give better experience
Now I start working on the level 3 .Here a teaser
Feedback
Hello!
I love your project.
Everything looks good!
Any questions or concerns can be directed to @Jack Jacobson on slack or the #ask-the-shipwrights channel and know that we can't wait to see what you will make next!
Shipwright walkthrough
Feedback
Hello, your project has the following issues, please fix them for approval:
- Your README lacks detail, please add more details such as, how you made it, why you made it, screenshots, features and anything else you wish to add.
If you have any questions, DM @kaboom or create a ticket in #ask-the-shipwrights.
Shipwright walkthrough
Feedback
Hey, You seem to have used a lot of AI in your readme. Please rewrite it yourself, as we would like to see how you worked on the project. Thank you!
Shipwright walkthrough
Level 2 completed. Now I am going to ship this. I did not gonna add the demo of level 2 because it becomes spoiler😏 and affect your experience with the game😂
Hurray after these much time, level 1 is officially completed🎉🎉. Also changed the ground to a solid colour otherwise tarps can be easily detected😏
I changed the player, and added proper animations
Now added ground and spike assets
Making the assets is a very tedious task , it is such a headache, but we need to make it. Now I am making the player and ground assets. Finally get one . Now next is spike , then ground, oh this is a lot.
see you guys :):
Oh , it has been a long session. I found this video on youtube: https://www.youtube.com/watch?v=LOhfqjmasi0&t=769s . In that he organized the file as assets on asset folder , levels on levels folder, scripts on its own folder like that and I tried to implement that. Now all the links are broken that is now on clicking on the play button is not working, I have to fix it. Before fixing that I made the door and its animation. It took me a while to get the perfect door framesheet because the godot sliced wrongly every time. So it took me most of my time. I will fix the broken links tomorrow.
That’s all for this devlog.
Happy coding stay healthy❤️
Added background image and added an animation to the text. I get the animation from the youtube video link: https://www.youtube.com/watch?v=DiOD3K5vR0w
I added this because some may say this is AI. I do not wanna hear that.
And guys, I really forget to commit these because we are doing all these stuff in godot, there is no terminal and we forget .
Okay so that’s all for this devlog. Let me commit the changes
Now added a spike to kill the player and a welcome screen.
I am planning to make a Level devil inspired Game- TrollBound. And this is going to be fun. So Sit Back , Relax and Enjoy the show(Just BroCode things, I love him)😂