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SELENE

  • 11 Devlogs
  • 37 Total hours

Interactive Earth–Moon physics laboratory for study. True-scale Newtonian two-body gravity with live sliders for G, masses, radii, distance, and orbital speed. Features solar/lunar eclipses with umbra–penumbra cones, Kepler metrics (period, eccentricity, areal velocity, Roche limit), and a cinematic Moon–Earth collision mode with debris and camera work. Built with Vite, React, TypeScript, and Three.js. Deployed on Vercel.

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1h 1m 42s logged

i finaly rolled back to the org version if u want to check it just copy the following link
“advisory-gray-xyuz9gon.edgeone.dev”

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Ship #2

Let me tell u this is my 2nd ship and might be a meaningful one. I want to make it clear that i was able to post develog after 24 hour of coding as all previous devlogs got deleted due some misunderstanding of team.

  • 5 devlogs
  • 4h
  • 13.25x multiplier
  • 58 Stardust
Try project → See source code →
Open comments for this post

25m 29s logged

huff.
finaly i changed a lot and try to code the badest i can or else reviewer would flag it as ai.
i have edited the whole three.js all the styles of moon and earth , removed all camera angles and tried to make it as simple as possible, and now i am sending it for recheck.
hope everything would go smooth.

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Open comments for this post

1h 25m 24s logged

it is really a heart breaking movement when someone rejects your 3week’s efforts saying that it is ai😔.
but its ok i respect the reviewers i would make some alteration and then try to resubmite it.

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1h 45m 57s logged

should i change my readme?
its being around a day from when i have submited my site and it is still pending, so i am doubting my readme is it a good one?
can u check it and recommend me.

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Open comments for this post

2h 20m 35s logged

it’s almost done just fixing some left over render. i would host it through edgeone as vercel is not responding to 3.js
i hope judges would not mark it as a flag as they did last time with me.

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Open comments for this post

2h 3m 29s logged

it’s very interesting to work with the physics of the planets and setting the variables,
although it need too much research but it was a fun task.

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Open comments for this post

1h 2m 19s logged

i finally found the way to place the right configuration for the three.js.
it’s the most difficult part i am facing in the full deveopment of ‘studania’.
one more update, studania project have a bit change in it. nowonwards it would help u learn the relation between moon and earth through simulated 3d models of moon and earth , u can alter their physical constant and see what would happen!
enjoy the space!!!!

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