Melee Unbound
- 9 Devlogs
- 85 Total hours
A native port of Super smash bros meele
A native port of Super smash bros meele
Ninth devlog 
I’m finally done with polishing the project up,making a website for it, building it for different platforms,writing the readme and alot of other stuff
and after so much work the web port is finally live too 
Eighth devlog 
And yep I’ve just been fixing up more crashes, making the website, creating a custom menu item and a custom intro cutscene
And I’m finally happy now, I manged to fix most if all of the crashes (thank you claude
) and I optimized the hell out of the render to make it even more playable
And big news! The web port is working too
, this took so much time 
and yep, the port is 90% of the way done
just need to add some qol mods, design some graphics and we are done
This is literal hell, I chose to read the disc data as little endian and write converters and walkers for the game
Turns out doing that is not so easy, there is about ~100 different unique crashes that happen (100 is the number of ones I could actually find
) and each one requires a whole lot of time and effort to fix manually
So yea the 10 hours were spent grinding away using my LLMs to get it down to ~20 crashes, there is still alot of work that needs to be done for the 20 crashes and even more for the ones I have found yet 
Hopefully by the next devlog I would actually be happy 
So I did a whole bunch of work, this included kinda throwing out my current progress as I realized hand porting 100k lines of code isn’t really viable 
The new architecture is to compile the actual decomped codebase and write shims/wrapper around it for the non portable stuff (dics,audio,render engine,etc)
I rewrote the entire renderer for this new architecture and manged to get stages rendering ![]()
(p.s I am really bad at devlogging consistently
)
Alright so Super Smash Bros Melee for the game cube was fully decompiled last week 
and its the perfect time to port it to modern computers and to also benchmark LLMs on what they can achieve
So far I was able to get a model/animation viewer working!
also nitendo please dont vaporizer me
thank you