Sixth devlog
This is literal hell, I chose to read the disc data as little endian and write converters and walkers for the game
Turns out doing that is not so easy, there is about ~100 different unique crashes that happen (100 is the number of ones I could actually find
) and each one requires a whole lot of time and effort to fix manually
So yea the 10 hours were spent grinding away using my LLMs to get it down to ~20 crashes, there is still alot of work that needs to be done for the 20 crashes and even more for the ones I have found yet 
Hopefully by the next devlog I would actually be happy 
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