stardance has been extended another month! the new deadline is october 31 :)

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This project is my way to get familiar with Godot as it is my first time using the engine. I spent most of my time (after getting familiar with the engine) working with the shader script and tile maps (I made animated grass bc why not). Me and a friend have plans to recreate a game that I made is scratch a while ago and I am using this project to experiment with different assets and concepts of the game. I put a fair bit of effort into the magic shader for cast spells. It takes in a 3d noise map to display the coloured magic fog and also distorts the anything behind it. You can’t see it in the pictures but the magic is animated as the noise shifts along the Z axis making it swirl. So far I am enjoying Godot and hope to implement this into the full game when we make it. :) Here is the original game: https://scratch.mit.edu/projects/1204494990/

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