Endless runner game
- 3 Devlogs
- 12 Total hours
A movement focused endless runner game.
A movement focused endless runner game.
Upgrade Rooms
Added upgrade rooms that spawn once in a while, stopping the destruction of the world until you leave them. I spent the bulk of the time deciding on how a button in the 3d space would detect when it was clicked, and finally settled on using a physics raycast.
QOL:
Added small dot in the middle of the screen denoting the cursor.
Endless Runner Game V0.1.5
Features:
Stamina orbs now randomly spawn and will restore half of the players stamina when run into. The effect for the orb was made with the help of some VFX graph tutorials.
Options menu now exists and can be used to adjust mouse sensitivity when in the game (dont set sensitivity to zero)
Destruction of the rooms speeds up the farther you go (game becomes impossible after 500+ score, will be balanced later).
Many other small QOL changes were made but are hardly worth noting.
DEVLOG UPDATE:
Changed project settings to use WebGPU so that the Visual Effects Graph displays on itch. Still slightly buggy due to WebGPU being experimental.
Endless Runner Game V0.1.4
First Devlog!!
The game is now in a somewhat playable condition. So far, the start and death menus, basic movement mechanics, and level generation mechanics are working.
I started work on this sometime in the middle of May but I never finished it so I’ll probably continue working on it for this challenge.
Fixed issues:
Shaders not loading in itch
Menus not scaling when going into fullscreen
Mouse not unlocking after dying
Connected project to github (finally)
Deleted a couple of lines causing errors when building the project
Here’s the itch.io link if you wanna check it out.
https://drcooke123.itch.io/endless-runner-test