FORGEBOUND Devlog #3: Base early game almost done
Lots of progress made since last devlog. Massive overhauls have been made to the desert, with ores spawning in clusters, and in specific areas of the desert. Solarite is much harder to get as it requires an iron pickaxe at minimum to break and collect.
Added since last DEVLOG:
- New Swords with Unique Personalities:
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- Wood swings fast
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- Stone is slow but has wide sweep
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- Copper has critical chance and quicker speed
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- Iron has higher knockback and deals more damage than copper
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- Solarite has a burn effect and has a light that glows when equipped
- New enemies to make desert harvesting harder:
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- Scorpions(charge at you)
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- Beetles(fly around you and charge at you)
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- for now only drop leather, but will drop more as I add new objects
- Visual ambient day & night cycle
- Combat is much more “Juicier”
- Basic smelting system with more plans to improve
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HUGE map and resource respawns so you dont run out of any resource
Next Steps(Short term): - Biomes alongside progression
- Improve the generic simple smelting system
- XP system more meaningful
YT SHOWCASE COMING SOON
BTW is FORGEBOUND a cool name for this project?
This image is ai generated my game does not actually look like this, but its based off of what i currently have in my code
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