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Project Eclipse

  • 3 Devlogs
  • 5 Total hours

Project Eclipse is a chemistry sandbox and business simulation game developed in Unity. Players take on the role of a young chemistry enthusiast who was recently rejected from university. After a mysterious meteorite carrying Astromyces—an unknown extraterrestrial organism—crashes near town, they begin experimenting from their garage laboratory. By combining elements, processing materials through machines, and discovering new compounds, players create products, fulfill customer requests, and uncover the secrets hidden within the meteorite. The game focuses on experimentation, discovery, and emergent crafting systems.

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2h 42m 18s logged

Devlog #3

Hi everyone! Over the past few days, I’ve been working on the inventory and recipe system. I ran into some issues with Unity not saving my progress, so I had to rebuild everything multiple times (about 2 or 3 times 😭).

On the bright side, I’m really happy with how the Notebook and Post-It sprites turned out. Now that the inventory system is mostly in place, I think I’ll be moving on to the crafting station.

Devlog #3

Hi everyone! Over the past few days, I’ve been working on the inventory and recipe system. I ran into some issues with Unity not saving my progress, so I had to rebuild everything multiple times (about 2 or 3 times 😭).

On the bright side, I’m really happy with how the Notebook and Post-It sprites turned out. Now that the inventory system is mostly in place, I think I’ll be moving on to the crafting station.

Replying to @Nicormu

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1h 53m 57s logged

Devlog #2
Hi guys, I have been busy with the school and had work a little this week. The things I added is an inventory system, a recollection system and a prototype of the crafting station. I had problems with the inventory system and panel to make it look as I wanted to. Will keep working

Devlog #2
Hi guys, I have been busy with the school and had work a little this week. The things I added is an inventory system, a recollection system and a prototype of the crafting station. I had problems with the inventory system and panel to make it look as I wanted to. Will keep working

Replying to @Nicormu

0
3
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51m 25s logged

Devlog #1 - The Beginning

Project Eclipse is officially in development.

This week I created the Garage scene, implemented player movement, and started working on object interactions.

The biggest challenge was getting the interaction system to work correctly, which led to several debugging sessions before objects could be detected properly.

Next, I’ll focus on finishing interactions and creating the first machine prototype

Devlog #1 - The Beginning

Project Eclipse is officially in development.

This week I created the Garage scene, implemented player movement, and started working on object interactions.

The biggest challenge was getting the interaction system to work correctly, which led to several debugging sessions before objects could be detected properly.

Next, I’ll focus on finishing interactions and creating the first machine prototype

Replying to @Nicormu

0
2

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