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11h 43m 53s logged

Survival Devlog #2: major core mechanics done

Lots of progress has been made to my survival game, has been quite challenging since im working in pygame.

By the way, I know this devlog is really spaced out from my last project, I thought I had made a devlog in between but turns out I didn’t, or I never posted it for whatever reason.

Added since last DEVLOG:

  • Collisions with static resources/objects
  • Basic building system for workbench and furnace
  • Harvesting system
  • really basic xp bar meant for a leveling system
  • WORKING drag and drop inventory
  • Improved desert by adding heat damage, adding more ores, and an exclusive ore(solarite)
  • Cows for the basic NPC functions, and damage indicators
  • ITEMS: leather, leather armor, wooden sword, stone sword, stone pickaxe, iron ore, copper ore, solarite ore, workbench, furnace(WIP)

Next:

  • Sprites
  • Save/load system
  • structured progression eg. bosses, biomes, ores, meaningful level system
  • bosses
  • day/night cycle

YT SHOWCASE: https://youtu.be/OmomLTyvpnw?si=PADnX2eKr5Vvwn6V

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