Survival Devlog #2: major core mechanics done
Lots of progress has been made to my survival game, has been quite challenging since im working in pygame.
By the way, I know this devlog is really spaced out from my last project, I thought I had made a devlog in between but turns out I didn’t, or I never posted it for whatever reason.
Added since last DEVLOG:
- Collisions with static resources/objects
- Basic building system for workbench and furnace
- Harvesting system
- really basic xp bar meant for a leveling system
- WORKING drag and drop inventory
- Improved desert by adding heat damage, adding more ores, and an exclusive ore(solarite)
- Cows for the basic NPC functions, and damage indicators
- ITEMS: leather, leather armor, wooden sword, stone sword, stone pickaxe, iron ore, copper ore, solarite ore, workbench, furnace(WIP)
Next:
- Sprites
- Save/load system
- structured progression eg. bosses, biomes, ores, meaningful level system
- bosses
- day/night cycle
YT SHOWCASE: https://youtu.be/OmomLTyvpnw?si=PADnX2eKr5Vvwn6V
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.