Spent quite a bit of time re-remembering how to code shaders. Though it didn’t take too much time as I could read and sample my past shader code.
None of the simulation code has been changed lmao, it’s still only basic diffusion. However, now that a proper shader has been made I can instantly afford to run much higher resolutions without a billion unity gizmos being spawned and lagging out my computer.
Shown below is about the same thing I showed yesterday, but at 100x the resolution! It can probably go much higher if I tried but it doesn’t really matter too much.
Up next is adding proper pressure simulation & bulk flow! technically the whole space should be a vacuum right now so really it should get filled really quickly with the ‘gas’.
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