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space cleaner

  • 6 Devlogs
  • 28 Total hours

go planet by planet cleaning the trash while avoiding death from trash aliens

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7h 3m 47s logged

FINALLY HUZZAH, homestretch health system is set up, both enemy and player can attack and take damage, also now the rocket won’t leave until you’ve killed all enemies and cleaned all trash, nor just gotta do the final boss fight and possible add an intro then I’m done

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8h 53m 46s logged

FINAL BOSS RAAAAAA, right I did a lot of coding and level design for my game but that doesn’t matter, I finally finished the pixel art for my games final boss, I’m no artist but I’m really proud of how it came out and am very proud, next I will do level design for the last two levels, add some cut scenes and try and add a heart and attack system tmr

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3h 25m logged

firstly, I changed the games name to space cleaner, pretty much my idea is you go planet to planet cleaning up trash whilst avoiding death form to be added space aliens, I made lvl longer, added a points system, changed the background, added a guy, idle n moving animations, added the collectibles and more, next I will work on the enemies, and hp system and getting the rocket to be a queue to change scene to the next level

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4h 25m 59s logged

is spent about 2 hours aside from this on sprite design but idk how to log that, I drew the character sprite and terrain by hand, I also altered the settings menu to be a pop up rather than a different scene, I also added a toggle button between a window and a fullscreen mode, finally I added music(I think you can’t here it in the vid)and a music control in settings along side one for six, but there aren’t any six in the game yet

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2h 15m 23s logged

Title screen, basic code, themes, buttons, and more, I am new to Godot so today was spent getting used to the features, however I am happy with what I have accomplished so far

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