the boss fight is done, the game demo is published on itch.io life is good
the boss fight is done, the game demo is published on itch.io life is good
the boss fight is done, the game demo is published on itch.io life is good
I started a new project yay, right I wanted to learn cad so my main goal was to build a gear box showing the planets orbits but the gear ratios are horrendous so for now I’m only doing Mercurys, I also spent a lot of time doing mini projects to learn and get used to onshore because I am very much new, idk if that’s against the rules I’m pretty sure it isnt, also idk how to put the vid on this but I copied the link to it I hop that’s enough. https://lapse.hackclub.com/timelapse/6kVyzlXmKuFh anyways that was fun, il try and finish it tmr
FINALLY HUZZAH, homestretch health system is set up, both enemy and player can attack and take damage, also now the rocket won’t leave until you’ve killed all enemies and cleaned all trash, nor just gotta do the final boss fight and possible add an intro then I’m done
FINAL BOSS RAAAAAA, right I did a lot of coding and level design for my game but that doesn’t matter, I finally finished the pixel art for my games final boss, I’m no artist but I’m really proud of how it came out and am very proud, next I will do level design for the last two levels, add some cut scenes and try and add a heart and attack system tmr
Title screen, basic code, themes, buttons, and more, I am new to Godot so today was spent getting used to the features, however I am happy with what I have accomplished so far
is spent about 2 hours aside from this on sprite design but idk how to log that, I drew the character sprite and terrain by hand, I also altered the settings menu to be a pop up rather than a different scene, I also added a toggle button between a window and a fullscreen mode, finally I added music(I think you can’t here it in the vid)and a music control in settings along side one for six, but there aren’t any six in the game yet
firstly, I changed the games name to space cleaner, pretty much my idea is you go planet to planet cleaning up trash whilst avoiding death form to be added space aliens, I made lvl longer, added a points system, changed the background, added a guy, idle n moving animations, added the collectibles and more, next I will work on the enemies, and hp system and getting the rocket to be a queue to change scene to the next level
firstly, I changed the games name to space cleaner, pretty much my idea is you go planet to planet cleaning up trash whilst avoiding death form to be added space aliens, I made lvl longer, added a points system, changed the background, added a guy, idle n moving animations, added the collectibles and more, next I will work on the enemies, and hp system and getting the rocket to be a queue to change scene to the next level
is spent about 2 hours aside from this on sprite design but idk how to log that, I drew the character sprite and terrain by hand, I also altered the settings menu to be a pop up rather than a different scene, I also added a toggle button between a window and a fullscreen mode, finally I added music(I think you can’t here it in the vid)and a music control in settings along side one for six, but there aren’t any six in the game yet
Title screen, basic code, themes, buttons, and more, I am new to Godot so today was spent getting used to the features, however I am happy with what I have accomplished so far