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Flappy Rocket

  • 6 Devlogs
  • 4 Total hours

I want to learn how to code my very own game WITHOUT any help of ai (I ENDED UP USING AI ONCE :( ), just youtube videos, and researching websites. To start, I plan on making a 2D game on unitythat is just fun and to mess aroumd, once I learn how it all works and I finish, I will mae a new project, as an upgrade of this one.

Ship #1 Changes requested

I made my official first game without fully relying on AI. I did use videos to help me code, as I am still a beginner when it comes to that, especially using c#.

I learned a lot off this one project. For example, how to add a scrolling background. And even if they aren’t perfect, I think it is enough for a very simple game that was completed in a somewhat short amount of coding time.

There was a moment where I gave up on the project because I couldn’t figure it out. Since I was trying my absolute best to not use AI once, I drained myself out and left this alone for about a month or so. I ended up using AI to fix this one problem, and although I don’t remember the exact problem off the top of my head, I did remember how small of a problem it was. I only needed to change one thing.

Even though this challenge is ending very soon, and I have very little hours. I will try my best to make one last project that I will focus on for the next week and few days. I hope you all enjoy this game and hopefully stick around to see my new project! (might be 3D :0 )

  • 6 devlogs
  • 4h
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16m 51s logged

I completed my satellites!! I believe that is all I will work on for this game, for now. I will try to make another game and get my hours up starting tonight!!

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42m 49s logged

I completed adding the background. I am now currently working on adding a satellite that spawns here and there that the rocket can collide with and lose. Next up, levels?

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52m 38s logged

Slowed down for a minute because I was trying to figure out how to move my project into a laptop (had me stressing even though it was so easy). Now that I am able to work from my laptop, hopefully I can get more hours into my work!

Apart from that, I am currently working on figuring out how to make a scrolling background that continues endlessly. Next up, adding levels and increasing speed per every 5-10 points!

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44m 4s logged

I think because I have been inactive for about a month, my hours that were logged were reset. But anyway, I leanred how to remove the rockets from spawning in and never deleting, I finished making a “game over” overlay after the rocket hits the asteroid, and included a “try again” button that resets the whole game. I had a huge issue with the reset button that made me give up this game for a moment since I was trying my very best to not use AI and simply figure it out through other methods. I was able to fix it now, but unfortunately, had to use AI :(. Now that I am done with that, I will try to make the background a outer space background, with stars and everything that might be a image from google, I dont know yet though. Any ideas? leave them in the comments!

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1h 11m 12s logged

What I have been working on is making the rocket move up and down (basically jump with the spacebar), I added asteroids as a way to lose the game if you collide with them, I made the asteroids move from left to right, and right now, I am trying to add a score using UI. I struggle here and there to make this game fun by changing the speed and stuff but so far no AI! (Still a LOT to fix)

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24m 49s logged

So far, on my new project I am trying to figure out basic steps on Unity. As a start, I am planning on making this game into a Flappy bird type of game, but instead of a bird, its a rocket. So far, NO AI, just youtube!

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