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marygoat

@marygoat

Joined July 20th, 2026

  • 59Devlogs
  • 10Projects
  • 11Ships
  • 99Votes
tuff
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1h 0m 29s logged

Virtual Pet

DEVLOG: #2

fall onto taskbar!

this took way longer than necessary, but i made it so when its dragged, it falls onto the taskbar!

i used gemini to help me debug and figure out why my logic wasn’t working, which was because i placed the falling mechanism after the position, so itd call the position before the fall thing would ever occur.

with my handy dandy itch.io warioware grant, i bought the rest of the asset pack since i really liked it! it now can sit instead of just standing as an idle, and i plan to add more stuff like feeding + minigames!

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1h 12m 53s logged

Virtual Pet

DEVLOG: #1

starting it!

this is my FIRST devlog for this project, which has been so fun so far! currently, this is what ive done:

  • run animation
  • bounce off edge
  • draggable
  • sometimes stops for an idle at edge

throughout making this, i struggled with the idle animation a LOT because i could not remove the background of it, and i dont want a cat with a white background idling out of nowhere.

for now, i have no idle animation, but i am going to fix it soon once i figure out how to remove the bg without making it look ugly.

i also had an issue where my cat would not actually run, it’d just stay stuck. it took me too long to figure out that i just had the animations named differently, Walk_Right in code but Run in the actual animation itself.

overall, i think this is going great! also, creds to tuff carysaurus for making these sprites! if you want these, you can find the free version at: https://carysaurus.itch.io/black-cat-sprites

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Ship ✨ Blessed

Book Helper
A pixel-styled site to help you focus on your reading!

Description
Book Helper is a site made to help you have a consistent reading schedule. By putting on a timer, you are more likely to push through and read at least a little for the day, growing your mind. I personally struggle a lot with reading, so I thought making a site for it would help me and others have a proper reading schedule!

Features:
Adjustable timer
Ambient noise
Rain
White noise
Leveling up system
Site theme customization
Trophies
Stats
Booklist
Quotes
Spotify playlist
Technicalities
This site saves your storage through localStorage, so that you can maintain a streak and maintain your progress as you read. Mask-image was used in order to change the mascot’s color with the theme, which was a bit tricky to understand at first. The trophy system checks after a session if you have earned an achievement or not, looking at streak length, total hours read, and total sessions completed. The theme system is updated through javascript by changing the value of the color variables when the user changes themes.

Challenges
It was a struggle to get the modals / window pop ups working how I wanted them to work, since connecting it to a button and making some sort of overlay was difficult to me. I only ever did some sort of window pop-up once, and that took me a really long time to understand. Eventually, I understood that toggling a class on and off with a click detector is how it could be made.

AI Usage
I used Claude in order to help me debug minor bugs in my code, as well as figure out how to make the themes and mascot change colors depending on the theme.

  • 4 devlogs
  • 5h
  • 10.95x multiplier
  • 71 Stardust
Try project → See source code →
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28m 47s logged

Book Helper

DEVLOG: #8

booklist update . . ship?!

alright, this was a quick devlog! i have made my book list better, rather than just being a text book.
update includes:

  • Checklist system, add book titles of your own
  • Notes for personal use
  • Counter of how many books are listed and how many are read

i wanted to do some sort of like search for a book thing like an api? but that seemed too complicated for me so i just opted for a simple checklist system.

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1h 11m 34s logged

Book Helper

DEVLOG: #7

spotify + quotes!

i have added TWO! features:

  • Spotify: a reading playlist for more variety in sound so that its not just white noise and rain

  • Quotes: a little tab to give a random motivational quote(BY ME!) when you log in. tuff right?

then i changed a feature:

  • Timer Change: some people didnt know that settings would allow you to change the timer time, so i have placed the input into the timer box itself and put a button next to it saying “Change Time” so that its more obvious and less tedious to open up settings for it.

and since i made that change, i also REMOVED! one feature…

  • Settings button: i DELETED it since the only thing in settings was the timer changer, which was relocated as stated earlier.

i was struggling to figure out what i should add to improve this site, but looking back on feedback, people talked about added more ambience noises, so why not a full playlist?
i also added quotes because i had learned how to do randomized quotes from the snowglobe program with the little motivational snowglove site, so i reused my code! i also added back the pixelated font, cause i think it makes more sense. i want to change the corners to look more pixelated too, but i want to do it in an unique way and not in a boring, “ai looking” way.

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2h 4m 46s logged

Book Helper

DEVLOG: #7

change up ui + booklist?!

alright! so, i have changed up the ui to make it less ai looking?

  • reverted to original font
  • borders now round at 20px

i have also added a new modal / window, a booklist!

Booklist

the booklist is a simple notepad where the user can write down anything, but the intention is to write down book titles or information about the books theyve read!

i used my old maryOS code that had a notepad to help me figure out how to make it so that the text saves. it was a bit funky implementing that code into this new project due to having to rename ids and variables having to match, but i managed to figure it out!

i also removed unnecessary code that ai gave me such as escape key to leave the modal, since theres already a close button on it.

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Ship ✨ Blessed

Tempo Surge
A WarioWare like game where you have to complete minigames without losing lives to win!

Controls

WASD / Arrow keys to move
Space / W / Up arrow to jump
Mouse click to interact with things
1 2 3 on keyboard to press trumpet keys
Q E on the bongos
A B C D E F G for the memorization minigame
Features

8 fast-paced minigames! Such as:

Platformer - Grab the guitar picks as fast as possible
Clicker - Collect all the music notes in time
Click-Smasher - Tune your sound before time ends
Swap Pieces - Swap the xylophone keys into place
Click parallel buttons - String the harp as soon as you can
Press keyboard numbers - Press the trumpet keys in the right order

NEW ONES SINCE LAST SHIP:

Memorization - Press the right letters in the right order of the notes that appear
Press keyboard letters - Press the correct bongo in the right order

All art assets used in game were made by me :)

Hope you have fun playing Tempo Surge!

AI USAGE:

I used AI to help me debug some errors in the code as well as help me bring the fourth minigame to life, since I wasn’t sure on what the best way of adding a swap object system would look like.

  • 4 devlogs
  • 6h
  • 12.39x multiplier
  • 84 Stardust
Try project → See source code →
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1h 13m 30s logged

TEMPO SURGE

DEVLOG: #17

MINIGAME 8: MEMORIZATION!

okay, TECHNICALLY this is now the seventh minigame, i have swapped this minigame with the bongos so that the trumpet minigame and bongo minigame wouldnt be back to back, since i thought that was too similar of a mechanic to go back and forth.
i have made a minigame where you must memorize the notes that are shown on the screen! you have one second to see em, then you must use your keyboard to type out what the notes were! it was finnicky trying to get each step to work, since it must be in order. you cant just press gadc and go through.
after i got that to work, i had to overwrite the scenes so that their names would change. if i didnt overwrite, the level scene would not put the right level. think ima ship! also W stardance for getting extended!

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1h 35m 30s logged

Book Helper

DEVLOG: #6

rewriting code!

alrighty, i have rewritten parts of my code since i got feedback of it being over the 30% ai threshold. one of the things i rewrote was the white noise generator, since that used web api and i didn’t really understand it. i decided to just add a mp3 of white noise and use the same function for the rain noise that also used mp3. i also took away some fallback stuff and extreme security stuff since a simple book project like this does NOT need stuff like that, but it was nice to learn ways of fallback if i ever needed it! i have also changed the badge icons with… very rough drawings of mine, but atleast it aint emojis!

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Ship

Book Helper

A pixel-styled site to help you focus on your reading!

3 QoL improvements:
Timer: Helps create a habit of reading.
Ambient Noise: Prevents distractions to help with focused reading.
Trophy system: Motivates readers to keep reading in order to collect achievements.

Description
Book Helper is a site made to help you have a consistent reading schedule. By putting on a timer, you are more likely to push through and read at least a little for the day, growing your mind. I personally struggle a lot with reading, so I thought making a site for it would help me and others have a proper reading schedule!

Features

Adjustable timer
Ambient noise
Rain
White noise
Leveling up system
Site theme customization
Trophies
Stats

Technicalities

This site saves your storage through localStorage, so that you can maintain a streak and maintain your progress as you read. Mask-image was used in order to change the mascot’s color with the theme, which was a bit tricky to understand at first. The trophy system checks after a session if you have earned an achievement or not, looking at streak length, total hours read, and total sessions completed. The white noise is procedurally computer generated, with the Web Audio API. The theme system is updated through javascript by changing the value of the color variables when the user changes themes.

Challenges

It was a struggle to get the modals / window pop ups working how I wanted them to work, since connecting it to a button and making some sort of overlay was difficult to me. I only ever did some sort of window pop-up once, and that took me a really long time to understand. Eventually, I understood that toggling a class on and off with a click detector is how it could be made.

Why was this made?

This was made for the Stardance Hack Club program, for the Frictionless mission.

AI Usage

I used Claude in order to help me debug minor bugs in my code, as well as figure out how to make the themes and mascot change colors depending on the theme. The white noise was helped by Claude too, since I didn’t understand API’s all that well.

Try project → See source code →
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39m 40s logged

Book Helper

DEVLOG: #5

worm mascot… ship?!

i have added a little worm mascot guy! with some research and ai debugging, i managed to create a mascot that changes colors based off the theme. it was a bit weird learning it, but i understood it eventually, since it basically only puts an overlay on the image. i think it adds a nice little touch! i have also made my readme, talking about all the features such as the timer, stats, and why the site was made. im ready to ship!

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1h 31m 26s logged

Book Helper

DEVLOG: #4

tested site, pixelated it!

i have tested the website, and it WORKS?! i had to tweak some things like making each theme look a bit nicer and configure colors, but it works!

  • Levels actually unlock new themes
  • Trophies are awarded when the right requirements are met
  • In settings, you can properly change the timer time

im pretty happy with how this is turning out, but now im not sure what to do. i had mentioned of adding some sort of shop and book list, but i dont plan on implementing them right now.
i think i will make my own assets for the trophies instead of just using emojis, either that or find a free use image online. maybe ill even add a lil mascot guy to this???

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1h 19m 26s logged

Book Helper

DEVLOG: #3

new tabs + stylization

alrighty, i have made the site a bit more colorful and changed the formatting so that its more centered on the page. i have added features like:

  • Trophies
  • Customization
  • Settings

i asked ai to help me connect the buttons to actually opening up a window thingy, since i was struggling with it for a long time. the javascript was also a bit hard with all of the localstorage and badge system, but with searching and debugging i think it works?? i haven’t tested it yet so who knows… i do know that streaks work though! at least some what

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1h 12m 14s logged

Book Helper

DEVLOG: #2

more apps!

coolio, i have added TWO!! window thingies

  • stats
  • ambient noises

i had a REALLY long rain file… like . . . 120 mb. not good.
i am currently trimming it down cause it was an hour long and it’ll be compressed too.
i tried doing some javascript for the stats, with some help of ai, but i havent gotten to testing it yet. hopefully it works !
it was a struggle formatting it, and also programming the buttons so that theyd play the right audio and would change text and all that fun stuff. regardless of all that, i think its coming along nicely :)

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53m 32s logged

Book Helper

DEVLOG: #1

starting the site!

i have created a website to help people stay engaged on reading, since I struggle a lot with reading myself! I want to make this into some sort of like gamefied website, but so far I just put a 15-minute timer. im planning on adding features like:

  • Shop for customization
  • Booklist
  • Streaks

i hope this will turn out well, since thatd be pretty cool!
it was a bit difficult knowing how i wanted the website to look like, but for now i made it a simple blue scheme. might make it a pixelated sort of style? dunno yet!

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1h 27m 39s logged

TEMPO SURGE

DEVLOG: #16

MINIGAME 7: BONGOS?!

i have made a seventh minigame! it is really similar to my sixth minigame though, so i’ll probably switch this minigame to be one of the later minigames instead of being right after the sixth one, which is pressing down the trumpet keys in the way its highlighted. it was hard trying to reuse the sixth
minigames code and convert it to a slightly different style for the bongos, but it worked out!

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1h 42m 46s logged

TEMPO SURGE

DEVLOG: #16

MORE INSTRUCTIONS + TRANSITION EFFECT

i have completed the remaining instruction pop ups that were missing from the rest of the minigames, and also added a fade-in / fade-out transition effect! its pretty basic and i dont know how to feel about it, but its there! it was really hard figuring out why everything went pitch black, and i thought i had lost all of my progress for a second lol. i figured out that the node being a canvaslayer caused it to go pitch black, so i modified it so itd only work when it had to transition scenes and stuff. im not sure what else to add… but i want to keep working on it. maybe a new minigame?

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1h 21m 23s logged

MARY WEBSITE

DEVLOG #7

small additions

okay it’s been a while, but i added a few little things to make it a bit more lively!

Additions:

  • Navbar animation + color change on hover
  • Footer
  • maryGOAT on click toggles purple or white color
  • Changed cursor to a blue one

it was way harder than i was expecting to make an animation that looks good, and i still dont quite like it but its good for now lol

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1h 14m 42s logged

TEMPO SURGE

DEVLOG: #15

INSTRUCTIONS POP-UP

alrighty, so after looking at my feedback, i decided to start with the instructions before a minigame. i have added a simple instruction box, with a button with the text “start” for whenever the player is ready to play. it was a bit difficult knowing how to tie in the button and make it so you can’t move the guitar while in the instructions page, but I found a good enough solution by adding a barrier that disappears on click. excited to improve this project!

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37m 2s logged

HACKPAD!

DEVLOG: #2

making the case

okay . . . it took me an EMBARRASSING long amount of time to figure out how to make the plates. . . id insert the plate and then it’d be oriented some different shape, and that took me HOURS to figure out.

i actually dropped the project cause i was just so confused, but i tried another plate and it . . . worked better. it was finally in the right orientation! i had to manually adjust it, but i got it eventually!

i got the basic case done now, and now i gotta go onto the firmware!

now that i got things done, im pretty proud that i figured this out! ive been wanting to do this mission for a while, so coming back to it and not giving up completely is sweet!

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