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call of warrior

  • 3 Devlogs
  • 4 Total hours

A platformer using godot. It’s my first game on godot, so please dont flame me :P, well by the time i complete the tutorial im hoping to change this into a minecraft based platformer.

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41m logged

I finally started work on the art for the characters! I have completed the player and player idle animation. Hopefully it looks fine, it was so hard to compress the entire steve skin into 16 pixels :sob-pray: .

Anyways, I will start work on the walking animations soon.

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2h 12m 56s logged

For now, im following a tutorial on godot platformers with generic assets, but i will change the assets and game style once i learn gdscript completely and godot too. For now, it runs awesome.

Oops, looks like a flying slime :laughballs: , well well well imma fix that tmr.

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