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TurboVerse

  • 6 Devlogs
  • 7 Total hours

A game full of short minigames! (Make a WarioWare-Style Game Mission)

Ship #1

I built a chaotic, WarioWare-style collection of microgames in Godot where players have exactly 6.7 seconds to figure out and complete rapid-fire tasks, such as a platforming challenge to collect three garlics. The most challenging part was debugging the UI and player movement while figuring out how to manage global game states—like tracking the player’s four lives and overall progress—across completely isolated scenes. I am incredibly proud of the modular scene architecture I created, especially the standalone, reusable countdown timer that seamlessly triggers instant transitions to the next minigame, victory screen, or game-over screen via a global Autoload script. To test the game, reviewers don’t need to download or install anything; you can simply click the live itch.io link to play the HTML5 export directly in your web browser, using the Arrow Keys (or A/D) to move and Space (or W/Up) to jump.

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2h 16m 12s logged

I completed the entire game encompassing the winner and death scenes, alongside debugging critical issues.

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1h 46m 56s logged

I completed working on the first minigame(platform), attached physics processes scripts, characters, platforms, alongside a scrolling-background.

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16m 16s logged

I completed writing scripts for the timer and additionally made a themed timer to fetch details in any scene.

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