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Bh4v

@Bh4v

Joined June 3rd, 2026

  • 11Devlogs
  • 4Projects
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I created TripleT-OS, a lightweight browser-based operating system centered around the iconic “Tung Tung Tung Sahur” meme aesthetic, built using pure HTML, CSS, and Vanilla JavaScript in VS Code. The most challenging aspect was engineering the window management system completely from scratch—calculating mouse cursor offsets and dynamically updating z-index values using native DOM event listeners so windows drag smoothly and stack correctly when clicked. I am especially proud of achieving a responsive, tactile desktop interface with custom apps without relying on any heavy external frameworks or libraries. To test TripleT-OS, reviewers don’t need to install or configure anything; simply click the live GitHub Pages link in any modern web browser to interact with the welcome screen, drag application windows around, write notes in TUNG Notes, and view the image gallery in TUNG Photos.

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51m 25s logged

Alr guys i finally added tung photo gallery - a bunch of cool-looking tung tung sahur photos.
this is pretty much it for v1, but dw im working on v2 and trust me its gonna be a lot better:D.

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35m 38s logged

i made the tung notes app, enabled typing and then reused window closing and header functions from the welcome window.

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3h 9m 41s logged

hi guys!
ik this took a lot of time but i was absolutely bamboozled on which theme should be chosen and how should i structure my welcome screen😭😭

but anyways, im done with the home pagee
working on a notes/calculator app rn

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I built a chaotic, WarioWare-style collection of microgames in Godot where players have exactly 6.7 seconds to figure out and complete rapid-fire tasks, such as a platforming challenge to collect three garlics. The most challenging part was debugging the UI and player movement while figuring out how to manage global game states—like tracking the player’s four lives and overall progress—across completely isolated scenes. I am incredibly proud of the modular scene architecture I created, especially the standalone, reusable countdown timer that seamlessly triggers instant transitions to the next minigame, victory screen, or game-over screen via a global Autoload script. To test the game, reviewers don’t need to download or install anything; you can simply click the live itch.io link to play the HTML5 export directly in your web browser, using the Arrow Keys (or A/D) to move and Space (or W/Up) to jump.

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2h 16m 12s logged

I completed the entire game encompassing the winner and death scenes, alongside debugging critical issues.

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1h 46m 56s logged

I completed working on the first minigame(platform), attached physics processes scripts, characters, platforms, alongside a scrolling-background.

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16m 16s logged

I completed writing scripts for the timer and additionally made a themed timer to fetch details in any scene.

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I developed Bambolino, a feature-rich Slack bot built with Node.js and the Slack Bolt Framework, designed to enrich Slack workspaces through a diverse collection of interactive slash commands and third-party API integrations. The most challenging aspect of the project was deploying the application on Nest, configuring secure SSH access, managing environment variables, and establishing a persistent systemd service to ensure uninterrupted 24/7 availability. I am particularly proud of transforming the project from a local prototype into a continuously hosted application, strengthening my understanding of backend development, server deployment, and software architecture. The project can be tested by installing the bot in a Slack workspace and executing commands such as /bambolino-help.

Try project → See source code →

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