I developed Triple-T Games, a fast-paced, Tung Tung Sahur-themed 2D minigame experience inspired by the rapid-fire structure of WarioWare, using the Godot 4.1 game engine. The project comprises five distinct microgames, each designed around a different gameplay paradigm, including physics-based platforming, precision clicking, AI-driven Pong, dynamic object interception, and a physics-intensive Snooker Rush. I am particularly proud of the project’s modular architecture, responsive gameplay systems, and sophisticated physics implementation, especially the utilisation of RigidBody2D, collision bodies, dynamic signals, scene groups, and deferred physics-safe transitions. Developing the project also presented several technical challenges, particularly in ensuring seamless scene transitions, synchronising global lives and progression across independent minigames, managing collision events without disrupting the physics engine, and creating consistent difficulty and timing systems. Players should know that the game is intended to be experienced as a rapid, reaction-oriented survival gauntlet: begin with five lives, navigate the sequence of challenges, make effective use of the settings and level-skip functionality, and attempt to survive the entire progression. The project can be played directly through the Itch.io browser-based demo, allowing the complete experience to be tested without additional configuration.
- 3 devlogs
- 6h
- 4.23x multiplier
- 25 Stardust