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Ship #1 Changes requested

I made a minigame based on the Story of odysseus - there are three levels where each represents the challenges faced by him ( not exact a game ishhh analogy )
Navigativing throught the buttons and options of godot was challenging but pretty easy once I started making the third minigame ,as i got used to the method of using the common stuffs for making a scene in Godot
I learnt how game dev works in a beginner level with a base project that is prety awesome

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5h 21m 18s logged

Devlog - 4

ITS’ OVER GUYZZZ…… THE GAME IS READY!!!!!
Finally finished the game and completed the entire journey from those first pixelated screens to an actual playable game T_TDeveloped three mini games based on stories from Odyssey — not a direct adaptation or anything, just taking inspiration from the stories and turning them into games. Guys come onnn, it’s a game >_<
The frustrating all-nighters, debugging, breaking things, fixing them, breaking them again…… somehow I loved all of it.
I learned wayyyy more by actually building the game than I expected. Every bug was painful at that moment, but finally it felt soooo good.
2D games are good……BUT 3D IS AWESOME.
NEXT ONTO ITTTTTT.

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6h 9m 40s logged

Devlog 3

Finally I am into the real game GUYZZZ…..

The minigame -2 took a lot of time there was much to learn - caz i got stuck in a bug where my button click signals are not captured. But the mission stuffs are done for now!

I have started to create the real game. Added some animations - made the title wavy just by turning on BBCode and using the [wave]tag in RichTextLabel, which is dope .
For the subtitle I wanted a typewriter effect . At first I tried doing it with a quick Tween on visible_characters, but it can’t trigger a sound for each single letter . So I changed it to a loop with visible_characters and a tiny timer delay, and added a proper mechanical typewriter key sound that clicks on every single letter as it types out. And that blip sound - wired it up to play whenever you hit Start, Settings, or Quit buttons so the menu click feelzzz .
The same refactor has to be done for other scenes as well.
I am onto that journey to Ithica………

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1h 9m 26s logged

Devlog-2
Developed a mini game according to the guide but i am placing only placeholders for now .
As i have a plan to develop a game based on Odyssey but the the guide is about garlics >_< .

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1h 21m 36s logged

Devlog - 1

Yupppp, finally started my game dev journey on the last laps of Stardance
Done the routine stuffs → watched some intro and basic game dev videos from YouTube (still the pixelated Art stuffs are remaining ) and started the mission following the guide provided .
Designed the Title Screen and Level Screen. Development took around 1/4th of the entire time spent, and the rest was spent debugging .
Finally found out it was just a name mismatch in the button press function.
Happy that I found it, but also frustrated that I couldn’t figure it out earlier than this ;_;
A good start, I guess……

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