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Card Game

  • 7 Devlogs
  • 11 Total hours

A TCG Game

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1h 44m 36s logged

I made it so that the bugbears triggered abilities work! It now deals damage to all of the enemies whenever we successfully land a strike! This also was the base of a system that will make future expansion a lot easier.

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2h 45m 53s logged

I made it so we can roll dice to deal damage to our enemy! It operates just like it would in Dungeons & Dragons, but with the card game vibe.

This uses 3D models in an otherwise 2D scene and I think it turned out well. It’s also a core part of the game, so I’m glad it’s all working now.

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2h 25m 24s logged

I made it so there are 3D dice in my otherwise 2D game!

There is lots of dice rolling in this game because it is heavily inspired by Dungeons & Dragons, so this is very important. It is used for damage and many other things. I also think it turned out quite nice!

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1h 15m 30s logged

I made it so we can play cards!
The cards have no effect, but they get the basics down. Creatures and permanents go into the field while instants go into the discard.
It is hard to show with a picture but you can draw cards and then play them just like a real game! There is no cost or effect of the cards yet though.

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1h 9m 57s logged

I made some more cards and flushed out the playing field some more. The game is looking more playable. I need to make it functional though.

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44m 39s logged

I started work on my card game! I downloaded some sample sprites and started putting together my own cards. This seems like it is going to be a very fun project.

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