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2h 13m 16s logged

Improved UI and Another Shiny!

I got the implementation for shiny Regirock added and let it run while I went downtown. When I came back, I had a shiny Regirock waiting for me! It was very fun to see that.

Improved Game Selection UI

I split the Pokémon games into their own separate buttons. Originally, there was just a Sword/Shield option, but now Sword and Shield each have their own buttons.

The stats for each hunt are also saved specifically to the game that the hunt was performed in.

Discord Webhook Improvements

I added functionality for the webhook to send a screenshot to my Discord whenever it finds a shiny.

Previously, I had to ask my brother to check the machine for me, but now I can simply look at Discord to see when a shiny is found. This is a really nice quality-of-life improvement.

Next Shiny Implementation

I added the code for Regidrago on the Switch 2, as it was the next Pokémon on the list. I should be finishing that implementation soon.

After the regis and the swords of justice, I will be moving on to fossil restoration shiny hunting, which should be interesting. Fossils do not have the animation that I currently rely on, so I will need to implement color recognition instead.

Future Improvements

I still need to create the dynamic timing system so the program can run as efficiently as possible on both Switch 1 and Switch 2.

That’s it for this devlog. I will see you in the next one!

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