Sole Survivor
- 5 Devlogs
- 11 Total hours
Don’t crease your shoes!
I am building Sole Survivor, a fast-paced 2D platformer in Godot inspired by Pizza Tower. The objective is to finish levels quickly without creasing the player’s shoes.
Core Mechanics:
The player dynamically shifts between two movement modes:
Normal Mode: Walks upright very slowly. Gives precise control to safely navigate pits and walk over ground hazards (gum, puddles).
Handstand Mode: Flips onto hands for a high-speed sprint to smash walls and build combos, but leaves the shoes vulnerable if they hit a ground hazard.
Win/Loss Condition:
Hitting a hazard while sprinting forces the feet down, causing a “Massive Crease” penalty that lowers the final score. The goal is to finish fast with a perfect, mint-condition shoe rating.