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In This Economy!?

  • 6 Devlogs
  • 48 Total hours

a video game i am making in 7 days for the Super Serious Game Jam

Ship #2

I made an incremental clicker game where you experience the harsh results of applying to jobs. Work hard, apply a lot, and complete projects to maximize your chances of landing an offer!

This game was created for The Very Serious Juniper Dev Game Jam, which meant I had 7 days to create a game with the theme "spin to win." It was challenging to bring this all together in 7 or so days, but the community I had in-person and online helped me finish this project.

I have had this game playtested a few times to be able to find soooo many bugs, graphical issues, and suggestions. Because of this, I am very proud of what I have made. Please play it on itch.io using the buttons, and feel free to check out the code in Github. This entire game was made using the Godot Game Engine.

  • 6 devlogs
  • 48h
Try project → See source code →
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20m 37s logged

Final Devlog

There was some issues with linking my game, but now everything is set, and I even did some more optimizations. Please play my game on itch.io, and you can see the github with all my code linked as well.

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Original post
@OrangePainting

Final Devlog

There was some issues with linking my game, but now everything is set, and I even did some more optimizations. Please play my game on itch.io, and you can see the github with all my code linked as well.

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5
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6h 37m 41s logged

In This Economy!? - Devlog 5

Yay, it’s done. Please play it and provide feedback so that I can make the game better in the future!

  • Itch.io page is finished up
  • Added 2 more tracks
  • Added some more sound effects
  • Added a tutorial at the beginning of the game
  • Fixed some more bugs and graphical issues
  • Game works on mobile, and desktop (mouse and spacebar works)
  • Added achievements to track the player’s progress
  • Added another minigame project, each with their own win and death screens now.
  • Some Final QOL stuff to finish

There are some minor graphical issues, but they are mainly unnoticable. I also plan to improve the performance of the game in the backend after this project is shipped :)

Thanks!

0
Original post
@OrangePainting

In This Economy!? - Devlog 5

Yay, it’s done. Please play it and provide feedback so that I can make the game better in the future!

  • Itch.io page is finished up
  • Added 2 more tracks
  • Added some more sound effects
  • Added a tutorial at the beginning of the game
  • Fixed some more bugs and graphical issues
  • Game works on mobile, and desktop (mouse and spacebar works)
  • Added achievements to track the player’s progress
  • Added another minigame project, each with their own win and death screens now.
  • Some Final QOL stuff to finish

There are some minor graphical issues, but they are mainly unnoticable. I also plan to improve the performance of the game in the backend after this project is shipped :)

Thanks!

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20h 21m 55s logged

In This Economy!? - Devlog 4

I did a ton of more changes again, but mainly it’s just Quality of Life stuff, mainly from my friends playtesting the game for me:

Big Changes:

  • 2 More music tracks and 10 more paper sounds added
  • Added a start screen that players can type into
  • Added a new project minigame to balance out the game in general

Smaller Changes:

  • The game is more balanced
  • Replaced the Quit button with a Credits button because this game will be played on the web
  • Changed the projects tab to be more understandable
0
Original post
@OrangePainting

In This Economy!? - Devlog 4

I did a ton of more changes again, but mainly it’s just Quality of Life stuff, mainly from my friends playtesting the game for me:

Big Changes:

  • 2 More music tracks and 10 more paper sounds added
  • Added a start screen that players can type into
  • Added a new project minigame to balance out the game in general

Smaller Changes:

  • The game is more balanced
  • Replaced the Quit button with a Credits button because this game will be played on the web
  • Changed the projects tab to be more understandable

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12h 23m 48s logged

[PLACEHOLDER] - Devlog 3

I added a bunch of things, because I’m nearing the deadline (only 2 days left :0)

Big changes:

  • Added a lot of SFX and Music, mostly done by me but also sourced from online
  • Added more art for projects and the background using Aseprite
  • Added Title Screen with start and quit buttons
  • Added End Screen for when you win the game
  • Made my first project for the projects tab
  • Made more active UI
  • How To Play section is complete
  • Updated the layout entirely

QOL stuff:

  • Added settings for Music and SFX in the settings section
  • Added Credits
  • Entire project is organized to make things easier to access
  • Scrolling background in the main menu, along with custom shader and particle animations just for fun
  • Better animations so that things don’t suddenly appear or disappear

Still have a lot more things to do, but it should be doable yay.

0
Original post
@OrangePainting

[PLACEHOLDER] - Devlog 3

I added a bunch of things, because I’m nearing the deadline (only 2 days left :0)

Big changes:

  • Added a lot of SFX and Music, mostly done by me but also sourced from online
  • Added more art for projects and the background using Aseprite
  • Added Title Screen with start and quit buttons
  • Added End Screen for when you win the game
  • Made my first project for the projects tab
  • Made more active UI
  • How To Play section is complete
  • Updated the layout entirely

QOL stuff:

  • Added settings for Music and SFX in the settings section
  • Added Credits
  • Entire project is organized to make things easier to access
  • Scrolling background in the main menu, along with custom shader and particle animations just for fun
  • Better animations so that things don’t suddenly appear or disappear

Still have a lot more things to do, but it should be doable yay.

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6h 36m 44s logged

[PLACEHOLDER] - Devlog 2

Added more functionality:

  • There is now a tab system that players can click through
  • Base upgrades are now available, and are functional
  • Changed a few sprites to make disabled button sprites, and fit the theme more of applying to jobs

I plan to add more places to spin, as that’s a key mechanic for this game.
I want it to be as accessible too, so a tutorial is also necessary to make at some point.

0
Original post
@OrangePainting

[PLACEHOLDER] - Devlog 2

Added more functionality:

  • There is now a tab system that players can click through
  • Base upgrades are now available, and are functional
  • Changed a few sprites to make disabled button sprites, and fit the theme more of applying to jobs

I plan to add more places to spin, as that’s a key mechanic for this game.
I want it to be as accessible too, so a tutorial is also necessary to make at some point.

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0
8
Open comments for this post

1h 56m 57s logged

[PLACEHOLDER] - Devlog 1

Currently don’t have much done, but added some basic spin functionality, along with some pass and fail results. There isn’t much else yet, but I plan to add some upgrades and make the sprites a little better before the 7th day. Don’t have a name yet.

0
Original post
@OrangePainting

[PLACEHOLDER] - Devlog 1

Currently don’t have much done, but added some basic spin functionality, along with some pass and fail results. There isn’t much else yet, but I plan to add some upgrades and make the sprites a little better before the 7th day. Don’t have a name yet.

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