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Final Devlog
There was some issues with linking my game, but now everything is set, and I even did some more optimizations. Please play my game on itch.io, and you can see the github with all my code linked as well.
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In This Economy!? - Devlog 5
Yay, it’s done. Please play it and provide feedback so that I can make the game better in the future!
- Itch.io page is finished up
- Added 2 more tracks
- Added some more sound effects
- Added a tutorial at the beginning of the game
- Fixed some more bugs and graphical issues
- Game works on mobile, and desktop (mouse and spacebar works)
- Added achievements to track the player’s progress
- Added another minigame project, each with their own win and death screens now.
- Some Final QOL stuff to finish
There are some minor graphical issues, but they are mainly unnoticable. I also plan to improve the performance of the game in the backend after this project is shipped :)
Thanks!
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In This Economy!? - Devlog 4
I did a ton of more changes again, but mainly it’s just Quality of Life stuff, mainly from my friends playtesting the game for me:
Big Changes:
- 2 More music tracks and 10 more paper sounds added
- Added a start screen that players can type into
- Added a new project minigame to balance out the game in general
Smaller Changes:
- The game is more balanced
- Replaced the Quit button with a Credits button because this game will be played on the web
- Changed the projects tab to be more understandable
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[PLACEHOLDER] - Devlog 3
I added a bunch of things, because I’m nearing the deadline (only 2 days left :0)
Big changes:
- Added a lot of SFX and Music, mostly done by me but also sourced from online
- Added more art for projects and the background using Aseprite
- Added Title Screen with start and quit buttons
- Added End Screen for when you win the game
- Made my first project for the projects tab
- Made more active UI
- How To Play section is complete
- Updated the layout entirely
QOL stuff:
- Added settings for Music and SFX in the settings section
- Added Credits
- Entire project is organized to make things easier to access
- Scrolling background in the main menu, along with custom shader and particle animations just for fun
- Better animations so that things don’t suddenly appear or disappear
Still have a lot more things to do, but it should be doable yay.
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[PLACEHOLDER] - Devlog 2
Added more functionality:
- There is now a tab system that players can click through
- Base upgrades are now available, and are functional
- Changed a few sprites to make disabled button sprites, and fit the theme more of applying to jobs
I plan to add more places to spin, as that’s a key mechanic for this game.
I want it to be as accessible too, so a tutorial is also necessary to make at some point.
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[PLACEHOLDER] - Devlog 1
Currently don’t have much done, but added some basic spin functionality, along with some pass and fail results. There isn’t much else yet, but I plan to add some upgrades and make the sprites a little better before the 7th day. Don’t have a name yet.
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This is a game I am working on that combines both rhythm and incremental genres to make something that remains fun over time. Currently, I am reworking my core mechanic as it doesn’t feel as fun as I want it. I’m experimenting with a match 3 mechanic to hopefully get some fun gameplay!