my own 3d-prints
Hardware- 4 Devlogs
- 5 Total hours
I am learning to model 3d-models and also making them 3d-printable afterwards!
I am learning to model 3d-models and also making them 3d-printable afterwards!
Fixed some parts of the picoCAD2 Sheep model (forgot the tail) and also
made a picoCAD2 Fence model, organized the directory of my github page.
And created a release of it so people can download it. Also got to
printing all of the models, but sadly after hours of trying still
couldn’t fix the Z-Wobble issues my printer is having so the models came
out looking a bit rough. Shouldn’t be an issue for anyone else printing
tho.
Hello again!
First of all: 3D-Printed the Fence and the blender sheep, although the fence wasn’t very strong and broke in the back (it’s actually perfect like that for my display tho haha) - also idk why the layerline settings got messed up because the print of the sheep turned out really ugly, gonna have to reprint that and also print the picoCAD2 sheep.
Second: Actually also made the picoCAD2 sheep, turned out cutie, and didn’t take that long but sadly picoCAD2 can’t export .stl, but my slicer also supports .obj so that’s fine.
Yippie, finished the sheep in Blender, made renders and a scenery next to it - also already exported the Sheep and Fence to .stl, I know the models aren’t very optimized for 3d-printing, but this is just to try and get to know blender a bit more and also have a print of this cutie patootie
Well other than that, I will also try to recreate the same model using picoCAD and compare the two, both how long they took me and how the model is in comparison. See ya 
So, I ran into some issues starting this project. I wanted to learn how to use blender a bit and followed a tutorial, due to an error the timelapse didn’t capture using Lookout, so like 1,5h didn’t track. But it’s not that big of a deal, after getting to know blender I started my model I will try to 3d-print, I hope that its not too complex with the stuff around it, but yeah thats it pretty much for now.