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BAD SPACE UI LAUNCHER

  • 1 Devlogs
  • 2 Total hours

You are a space ship launcher for NOSU a "Amazing Space launch" company. Your main job is it try to launch a rocket but little did you know the things you use to launch them is a bit "Waky". But dont worry because there are hints to help you. Go play my game and have fun, try not to get rage baited:)

Ship #1 Changes requested

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What did you make?
A chaotic pygame game where you try to launch a rocket, but the entire UI is broken and misleading. Sliders are hypersensitive or move backwards, buttons are mislabeled, and a signal bar drifts on its own while you try to hold it steady.

What was challenging?
Making the controls feel genuinely frustrating without being impossible. Getting the sliders to feel chaotic but still technically winnable took a lot of tweaking. Also setting up Git and GitHub for the first time!

What are you proud of?
The signal slider that slowly drifts on its own — it makes the game way harder because you have to keep adjusting it while doing everything else at the same time.

What should people know to test your project?
Install Python and pygame first (pip install pygame). Then run rocket_launch.py. To actually launch the rocket: get fuel between 40-60%, pressure between 45-55%, hold the signal between 48-52%, flip both switches ON, press “ABORT MISSION” to arm systems, then press “DO NOT PRESS” to launch. Good luck! 😄

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