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BAD SPACE UI LAUNCHER

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  • 2 Total hours

You are a space ship launcher for NOSU a "Amazing Space launch" company. Your main job is it try to launch a rocket but little did you know the things you use to launch them is a bit "Waky". But dont worry because there are hints to help you. Go play my game and have fun, try not to get rage baited:)

Ship #1 Changes requested

Those look like the Stardance project description questions! Here's what you can put:

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**What did you make?**
A chaotic pygame game where you try to launch a rocket, but the entire UI is broken and misleading. Sliders are hypersensitive or move backwards, buttons are mislabeled, and a signal bar drifts on its own while you try to hold it steady.

**What was challenging?**
Making the controls feel genuinely frustrating without being impossible. Getting the sliders to feel chaotic but still technically winnable took a lot of tweaking. Also setting up Git and GitHub for the first time!

**What are you proud of?**
The signal slider that slowly drifts on its own — it makes the game way harder because you have to keep adjusting it while doing everything else at the same time.

**What should people know to test your project?**
Install Python and pygame first (`pip install pygame`). Then run `rocket_launch.py`. To actually launch the rocket: get fuel between 40-60%, pressure between 45-55%, hold the signal between 48-52%, flip both switches ON, press "ABORT MISSION" to arm systems, then press "DO NOT PRESS" to launch. Good luck! 😄

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1h 45m 9s logged

I am working a on a space launcher where the UI is “broken” and you have to try to launch even though.
Below is a little bit of my code.

I am working a on a space launcher where the UI is “broken” and you have to try to launch even though.
Below is a little bit of my code.

Replying to @mrskeleton

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