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mrskeleton

@mrskeleton

Joined June 1st, 2026

  • 2Devlogs
  • 3Projects
  • 1Ships
  • 0Votes
I am a 13 year old just trying to share my fun pygames with other people.
I hope u guys enjoy my game:)
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1h 9m 48s logged

A fast-paced fullscreen space shooter built with Python and pygame. Fight through endless waves of enemies including basic fighters, fast drones, zigzag ships, tanks, and bombers. Every 5 waves a powerful boss appears — each one harder than the last, with unique attack patterns and a rage mode when low on health. Collect powerups like rapid fire, spread shot, shields, and bombs to survive longer. Features a local leaderboard so you can track and beat your high scores.

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Those look like the Stardance project description questions! Here’s what you can put:


What did you make?
A chaotic pygame game where you try to launch a rocket, but the entire UI is broken and misleading. Sliders are hypersensitive or move backwards, buttons are mislabeled, and a signal bar drifts on its own while you try to hold it steady.

What was challenging?
Making the controls feel genuinely frustrating without being impossible. Getting the sliders to feel chaotic but still technically winnable took a lot of tweaking. Also setting up Git and GitHub for the first time!

What are you proud of?
The signal slider that slowly drifts on its own — it makes the game way harder because you have to keep adjusting it while doing everything else at the same time.

What should people know to test your project?
Install Python and pygame first (pip install pygame). Then run rocket_launch.py. To actually launch the rocket: get fuel between 40-60%, pressure between 45-55%, hold the signal between 48-52%, flip both switches ON, press “ABORT MISSION” to arm systems, then press “DO NOT PRESS” to launch. Good luck! 😄

  • 1 devlog
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Try project → See source code →

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