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mrskeleton

@mrskeleton

Joined June 1st, 2026

  • 2Devlogs
  • 3Projects
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I am a 13 year old just trying to share my fun pygames with other people.
I hope u guys enjoy my game:)
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1h 9m 48s logged

A fast-paced fullscreen space shooter built with Python and pygame. Fight through endless waves of enemies including basic fighters, fast drones, zigzag ships, tanks, and bombers. Every 5 waves a powerful boss appears — each one harder than the last, with unique attack patterns and a rage mode when low on health. Collect powerups like rapid fire, spread shot, shields, and bombs to survive longer. Features a local leaderboard so you can track and beat your high scores.

A fast-paced fullscreen space shooter built with Python and pygame. Fight through endless waves of enemies including basic fighters, fast drones, zigzag ships, tanks, and bombers. Every 5 waves a powerful boss appears — each one harder than the last, with unique attack patterns and a rage mode when low on health. Collect powerups like rapid fire, spread shot, shields, and bombs to survive longer. Features a local leaderboard so you can track and beat your high scores.

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Those look like the Stardance project description questions! Here's what you can put:

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**What did you make?**
A chaotic pygame game where you try to launch a rocket, but the entire UI is broken and misleading. Sliders are hypersensitive or move backwards, buttons are mislabeled, and a signal bar drifts on its own while you try to hold it steady.

**What was challenging?**
Making the controls feel genuinely frustrating without being impossible. Getting the sliders to feel chaotic but still technically winnable took a lot of tweaking. Also setting up Git and GitHub for the first time!

**What are you proud of?**
The signal slider that slowly drifts on its own — it makes the game way harder because you have to keep adjusting it while doing everything else at the same time.

**What should people know to test your project?**
Install Python and pygame first (`pip install pygame`). Then run `rocket_launch.py`. To actually launch the rocket: get fuel between 40-60%, pressure between 45-55%, hold the signal between 48-52%, flip both switches ON, press "ABORT MISSION" to arm systems, then press "DO NOT PRESS" to launch. Good luck! 😄

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Try project → See source code →
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1h 45m 9s logged

I am working a on a space launcher where the UI is “broken” and you have to try to launch even though.
Below is a little bit of my code.

I am working a on a space launcher where the UI is “broken” and you have to try to launch even though.
Below is a little bit of my code.

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