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ondy

@ondy

Joined June 1st, 2026

  • 19Devlogs
  • 3Projects
  • 3Ships
  • 21Votes
Ship Changes requested

blockEm

What did you make?

Custom app blocker/limiter aimed specifically to stop prolongued doomscrolling. Its currently specifically build around maximum scroll amount/day instead of the usual maximum time/day which is better system in my opinion.

Features:

  • Daily Scroll Limit - set maximum amount of scrolls/day before scrolling(not whole app) gets blocked
  • Set Cheat Hours - ability to set cheat hours independently for each day of the week(regular apps usually only allow set time for all days).
  • Allowing apps/dms/homepages… - you can ignore friends reels, tiktok messages, instagram homepage posts or even whole apps
  • Overview - see your progress through the whole month and discover scroll patterns

What was challenging?

The hardest was to make sure the scrolls are detected in each part of each app, the detection works by taking the number of likes(and comments) and when it changes trying to figure out if that was a scroll. You can probably imagine that each app section has completely different like and comment buttons…

What are you proud of?

The fact that i went into this with 0 android app development knowledge

How to test the project

everything is on the github page

  • 6 devlogs
  • 16h
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1h 38m 21s logged

blockEm: productivity blocker

devlog 4:

This devlog i developed something reallu useful = CHEAT HOURS, i know lot of apps have those but most of the time you can only set hours and days, blockem allows you to set specific hours for each day - this can be especially usefull if you want to scroll in school or comute but not home/other places and have different schedules for each day of the week. Id like to share my struggles but this was really straight forward and i havent ran into many issues, the only thing i might change in the future is the native android time selection which is really ugly for some reason…

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Ship

A web-based operating system based on the infamous Frutiger Aero aesthetic of the mid 00s to early 10s. The reason i made this is that im big fan of this era and skeuomorphism, which i feel got killed by minimalism.

some of the cool features:
-working desktop environment(dragging apps, selection box, time, taskbar, window management…)
-nostalgic boot animation and login
-old stylized browser with nostalgic websites
-og paint and notes programs
-the nostalgic frutiger music player skins we all liked(i wasnt alive back then lol)
-parody xbox app where you can play some of the popular games from back then

I dont know what else to write here if you are interested check out the github readme.

  • 7 devlogs
  • 23h
  • 11.03x multiplier
  • 256 Stardust
  • WebOS 2
Try project → See source code →
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2h 27m 17s logged

Frutiger OS(Hexagons)

Frutiger Aero/y2k aesthetic inspired OS

devlog 8(final)

This is going to be the final devlog before finally shipping this thing, its been great and i learnt a lot especially how to actually get div where i want it😭

Since ast devlog i added some cool new desktop behaviour, web browser and boot animation, you can check it out all in the final video…

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3h 23m 45s logged

Frutiger OS(Hexagons)

Frutiger Aero/y2k aesthetic inspired OS

devlog 7

I finally made the most fun part, games yall. Its basically a parody of xbox, i know some of the games are newer and not from the frutiger era but it still fun to mess around with. The games are saved as .swf files and run through ruffle.

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4h 24m 44s logged

Frutiger OS (Hexagons)

Frutiger Aero/y2k aesthetic inspired OS

devlog 6

For the past couple weeks i havent made much progress since i have been busy with life n stuff, but atleast i managed to make another music player skin. I feel like this one really fits with the whole aquatic/frutiger aero style - what do you think?

Some of the time was also spent on making a new games app - stay tuned, hopefully i can finish this in time😭😭

As always, you can try the live demo on the github linked under the project or here - https://github.com/0ndyy/frutiger-os/tree/main

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3h 37m 16s logged

devlog 1.0

Finally we are moving from the planning part to the hardware one, the reason last devlog was 2 months ago is that hardware is really time consuming and i didnt have much time this summer.

Anyway since i dont have access to a 3d printer i had to be creative: so i made the base out of wood, its a hardwood and (hopefully) shouldnt char. I know it looks uneven but trust the process, the part thats sticking out will be used for controls. The hotplate it self is lifted by 3 big blots to isolate it from the rest.

I was also testing the thermistor actually works the way i intended and everything seems to be working just fine(check las devlog schematic for more info).

In the next few days i will finally start soldering everything and hopefully i can get this thing working by the end of Stardance😭

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4h 48m 16s logged

Frutiger OS (Hexagons)

Frutiger Aero/y2k aesthetic inspired OS

devlog 5

For the past week i have been working on bringing the og windows media player skins into my os. It was quite a hassle, but eventually i managed to get a modular system working where i can add more skins in the future(stay tuned).

For those who want to know how i pulled this off: there is a website - https://wmpskinsarchive.neocities.org/ with all the og skins in their original .wmz format. As it turns out the .wmz is basically just renamed .zip containing all the assets, although the assets are a mess - there is like 30+ images in .bmp format, some scripts, and magenta masks so you have to manually assemble it in photoshop remove the masks and get it to look good. Then you have to play for a while with your css file to correctly position and scale all of the buttons n stuff and thats it. I dont recommend anyone trying this shi😭

note: the reason some of the songs sound weird is because i used bitmap version not to mess with copyright scanning bots

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4h 24m logged

Frutiger OS (Hexagons)

Frutiger Aero/y2k aesthetic inspired OS

devlog 4

I kinda forgot that im supposted to posts devlogs here, but long story short a lot new things happen since last devlog.

I created a new logo, you can actually see it in the background, its a knock off of the old windows logo but HEXAGON, because hexagons are the bestagons.

I made(found) a paint app, i actually didnt code the whole thing it uses a cool project called JSPaint, check it out - https://jspaint.app/ Which fits the aesthetic i was going for really well.

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4h 29m 13s logged

blockEm: productivity blocker

devlog 3:

After last time completely overhauling the whole system i alsmot had to do it again😭🙏. The system had many glitches and was overcomplicated.

The new system relies on change in likes(or comments for backup) count to detect a scroll. I added a debug menu showing things such as current app, app section, like/comment count… which turned out to be really helpful - now the system is working so i can say version 0.1 is finished. I will now focus on adding more features(version 0.2, you can preview the roadmap in one of the screenshots) and better design(version 0.3 - hopefully this could be first public relese yay)

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3h 25m 53s logged

Frutiger OS

Frutiger Aero/y2k aesthetic inspired OS

devlog 3

Today i created a windows 7 inspired working Control Panel app, you can currently
-change wallpaper
-disable some elements(menubar, taskbar, icons)

I really enjoyed tuning some of the CSS components especially buttons and switches(since i implemented the modular system for the main windows in the last devlog)

Im stil trying to submit my ship for WebOS 1 but they still wont accept it😭🙏. Appparently it looks like every othe AI slop and has no personality, i really dont understand how could they say something like this, anyway wish me luck.

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2h 1m 38s logged

Frutiger OS

Frutiger Aero/y2k aesthetic inspired OS

devlog 2

My most recent addition was the taskbar, its heavily inspired by windows 7 era and i find it kind of sleek, it was actually way easier to implement than i originally thought.

I also created a new settings/control panel app which was pretty quick using the css classes made in last devlog.

If you wanna try it out, its avalible at - https://0ndyy.github.io/frutiger-os/

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3h 6m 24s logged

Frutiger OS

Frutiger Aero/y2k aesthetic inspired OS

devlog 1

In this devlog i developen my first proper app, its basically a simple notepad, i developed my own system for app creation in css so i can easily add different sizes of windows, sidebars, topbars, buttons exct. and reuse them all.

Its still a little rought around the edges and i might need to start handling the performance issue, since the css blur is pretty resource intensive, but we will see what happens.

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4h 46m 32s logged

Frutiger OS

Frutiger Aero/y2k aesthetic inspired OS

devlog 0

I implemented the basic steps from the tutorial, though since i didnt like some of the solutions i designed a lot of things to be more modular and future proof, let the video speak for itself.

Its been quite fun so far, especially playing with the different css elements of the frutiger aesthetic.

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3h 35m 36s logged

blockEm: productivity blocker

devlog 2:

Started completely reworking the tracking system, since the old one used math sizes and ratios, which are different on some platforms, it was unreliable and become quickly a mess.
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To make this devlog at least a little bit visually interesting😭🙏 i implemented a startup screen and a scroll history section
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Once im finished with the new system i will finally start implementing other features from just scroll counting, such as: app blocker, app timer, app unlocks per hour…

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1h 20m 6s logged

blockEm: productivity blocker

devlog 1.1:

Decided to take a little break from coding and made this banner in photoshop, it took around 50 minutes. The remaining 30m is some bugfixing after last devlog. Overall im quite happy with how it turned out especially considering that art is my weaker side.

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2h 39m 10s logged

blockEm: productivity blocker

devlog 1:

In this session i made huge progress, i implemented some helpful toggles(see image) and most importantly finally a blocker - after reaching set amount of scrolls it blocks you from scrolling further, its still a bit janky and can be bypassed, but i will work on that later on.
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Also implementing to work the scroll counter across all apps and different types was a huge headache, i switched to math based detection - basically detecting different elements(back button, sent button, navigation bar…) and their sizes. On ig for example we have regualr reel, dm reels, fyp in dms, suggested reels etc. and all have different sizes n stuff - so like allowing first reel in dms and not allowing scrolling further was quite a challenge. Hopefully instagram doesnt chagne it in their next update😭🙏

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2h 14m 47s logged

devlog 0:

implemented basic android app in kotlin, currently just asks for permissions and count the amount of scrolls you do per day(on tiktok, instagram and youtube);

next i will start making some app ui and implementing blocking(scroll limit, app blocking ect.);

also i am planning to soon relese it to public for any feedback so stay tuned

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