Wow, its been a while since I devlogged on here! I’m back with some more progress on my metroidvania.
In the last few hours I started refining the art and level design for the game’s 2nd area. I added a bunch of sprites like tilesets, rock formations, animated dead bushes, and spikes.
Then I started assembling the area in the editor. It took me a while to get the area’s art to match what I had imagined without creating visual clutter on the screen. I think it looks pretty good now and Im proud of how it turned out!
I also learned a lot from building the previous area and so this time I made a ton of art/environment prefabs right away. This is going to save me a loooot of time when filling in the art for the rest of the area.
I also greyboxed a bunch of the level design. I have the level design built for about 1/2 of the area now. This area is where the player unlocks wall jump, and it’s also going to have some fun wind mechanics that can boost the player’s jump distance (I still need to code this). I’m trying to build the level design to complement these features so that the area has a unique play style compared to the first area.