stardance has been extended another month! the new deadline is october 31 :)

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6h 42m 22s logged

In the last several hours, I made a whole bunch of progress.

  • First I fixed a whole bunch of relatively minor bugs. Things like getting stuck on ability obtained screens, minor potential scene loading issues, and scenes unloading when the player revives after falling on spikes.
  • I added a screen with an autosave notice. It wasnt really nessecary but makes the game look professional.
  • Updated some small things like the game’s splash screen, internal name, and game icon.
  • Added a custom cursor when in the game window.
  • I added a knockback system! Enemies now actually get knocked back when hit. I used an interface that I attached to the enemy health manager script to create this system.
  • I added a new music track for the village area that the player can find after finishing the first gameplay area.
  • Then I actually started working on the village area. I used existing sprites to make a castle-like structure for the player to pass through. I also made a really nice animated flag sprite for the village.
  • I worked on level design for the 2nd major area of the game. I’m about halfway done the level design for this area at the moment! And since stardance is going for an extra month, I’ll probably have time to ship the 2nd area now!
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