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jonathanwillner

@jonathanwillner

Joined June 1st, 2026

  • 22Devlogs
  • 6Projects
  • 1Ships
  • 15Votes
Open comments for this post

15h 5m 53s logged

At first, I created a UI using standard Button nodes and tried to assign images using level data. However, I ran into multiple issues where:
• Images were not appearing at all
• Buttons were scaling too large inside the GridContainer
• Size settings like custom_minimum_size were being ignored
• Some invalid properties (like icon_max_width) caused errors
After debugging, I found that I could overrides manual sizing along size flags are properly configured. Now the level select system successfully generates buttons dynamically from an array of level data, including:
• Level name
• Level image icon
• Locked/unlocked state
• Scene loading when clicked
and made a new level

At first, I created a UI using standard Button nodes and tried to assign images using level data. However, I ran into multiple issues where:
• Images were not appearing at all
• Buttons were scaling too large inside the GridContainer
• Size settings like custom_minimum_size were being ignored
• Some invalid properties (like icon_max_width) caused errors
After debugging, I found that I could overrides manual sizing along size flags are properly configured. Now the level select system successfully generates buttons dynamically from an array of level data, including:
• Level name
• Level image icon
• Locked/unlocked state
• Scene loading when clicked
and made a new level

Replying to @jonathanwillner

0
5
Open comments for this post

15h 42m 1s logged

i dont rember proboly make a careter and trying to get godot 2d to work and failing cus it dislikes me

i dont rember proboly make a careter and trying to get godot 2d to work and failing cus it dislikes me

Replying to @jonathanwillner

0
3
Open comments for this post

5h 17m 48s logged

working on finishing touches and my hack time broke yaaaaaaaa

working on finishing touches and my hack time broke yaaaaaaaa

Replying to @jonathanwillner

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4
Open comments for this post

37h 27m 7s logged

i loki forgot to make a devlog yesterday i fixed the guns had a midlife crisis about whare i want to go with the game next added objectives and recoded the enimy and player and now im going to take a nap

i loki forgot to make a devlog yesterday i fixed the guns had a midlife crisis about whare i want to go with the game next added objectives and recoded the enimy and player and now im going to take a nap

Replying to @jonathanwillner

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6
Open comments for this post

13h 1m 58s logged

made new light system added FPS multiplayer template multIplayer and they’re back no oh god noooooooooooooooooooooooooooooooooooo not again

made new light system added FPS multiplayer template multIplayer and they’re back no oh god noooooooooooooooooooooooooooooooooooo not again

Replying to @jonathanwillner

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6
Open comments for this post

16h 22m 8s logged

made animation for enemy and rewrote entire code because gdot decided it wanted me to

made animation for enemy and rewrote entire code because gdot decided it wanted me to

Replying to @jonathanwillner

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8
Open comments for this post

4h 8m 8s logged

i worked on makeing it suck less and Waited for the the people to aprove my ship

i worked on makeing it suck less and Waited for the the people to aprove my ship

Replying to @jonathanwillner

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15
Open comments for this post

1h 57m 1s logged

trying to fix what ever the fuck this shit is no luck so far

trying to fix what ever the fuck this shit is no luck so far

Replying to @jonathanwillner

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30
Open comments for this post

19h 45m 21s logged

adding random levels and testing python incorporation

adding random levels and testing python incorporation

Replying to @jonathanwillner

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15
Open comments for this post

2h 2m 30s logged

tryed working on makeing backrounds didnt work taking break form coding this project

tryed working on makeing backrounds didnt work taking break form coding this project

Replying to @jonathanwillner

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