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At first, I created a UI using standard Button nodes and tried to assign images using level data. However, I ran into multiple issues where:
• Images were not appearing at all
• Buttons were scaling too large inside the GridContainer
• Size settings like custom_minimum_size were being ignored
• Some invalid properties (like icon_max_width) caused errors
After debugging, I found that I could overrides manual sizing along size flags are properly configured. Now the level select system successfully generates buttons dynamically from an array of level data, including:
• Level name
• Level image icon
• Locked/unlocked state
• Scene loading when clicked
and made a new level
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i dont rember proboly make a careter and trying to get godot 2d to work and failing cus it dislikes me
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working on finishing touches and my hack time broke yaaaaaaaa
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i loki forgot to make a devlog yesterday i fixed the guns had a midlife crisis about whare i want to go with the game next added objectives and recoded the enimy and player and now im going to take a nap
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made new light system added FPS multiplayer template multIplayer and they’re back no oh god noooooooooooooooooooooooooooooooooooo not again
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made animation for enemy and rewrote entire code because gdot decided it wanted me to
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i fixed the guns and the enemy cus he stoped working
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i worked on makeing it suck less and Waited for the the people to aprove my ship
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trying to fix what ever the fuck this shit is no luck so far
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game got corrupted had to start over :(
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testing and learning pygame
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adding random levels and testing python incorporation
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tryed working on makeing backrounds didnt work taking break form coding this project