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ishanmeher09

@ishanmeher09

Joined July 3rd, 2026

  • 7Devlogs
  • 1Projects
  • 2Ships
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I made a collection of fast paced minigames. And this is my second version. The first version had two minigames, a platformer game and a clicker game, but for my second version, I added two more, and they’re a bit more interesting.

I added a seesaw game, and it has blocks that randomly spawn at different locations on the plank, and the player has to select a weight and click at different spots to balance it out. Before there was a way to exploit how it works, and click below the plank so the plank would never hit the ground, but you can’t do that anymore. Basically the plank can’t touch the ground until the timer ends.

I then added a launcher game, and it has a target that moves back and forth, and the player needs to click and hold or hold spacebar to settle on a power for the shot, and use the mouse to aim the barrel. They need to hit the target before the timer ends.

Also, now the timer doesn’t start until the one word instructions on each game fade.

Those are the main differences, along with the pause menu, and yeah!

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7h 47m 38s logged

I finished my fourth minigame and final, a launcher minigame, where the player has to hold down click or space while aiming the cannon, in order to hit the target and win. 

I also completed third minigame too, the balancing one (I forgot to devlog it, oops). It’s a seesaw minigame, and basically weights fall and how have to balance the seesaw by selecting different weights and dropping them. It now has weight labels which it didnt have earlier, and weights automatically spawn now, when initially it just had two blocks that would cause a tilt.

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2h 49m 48s logged

Worked on a functional pause screen that goes back to menu or can resume game, took a while since I wasnt able to figure out why I couldn’t do some of the functions to hide the pause panel within one function, but if it works, it works.

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I made a collection of fast paced minigames, but added my own personal design choices and sprites I made too. It took me a while, because I had a lot of bugs that needed fixing, but it works now.

I added a player sprite that has animations, and also worked on my finished screen so it has confetti (yay). My death screen’s pretty basic though.

In general for now, it works, and I’ll probably be adding more soon.

Try project → See source code →

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