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badNam3

@badNam3

Joined June 6th, 2026

  • 8Devlogs
  • 5Projects
  • 1Ships
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2h 5m 14s logged

now the program can go through your music entire music directory and find sub directories to go through, and songs to play.

also a while back I made it so the log also gets placed inside a file.

here are a few images of the log and the code:

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1h 11m 39s logged

I’ve just written the cleanest code in my life…

currently the refactored version does:

  • initializes curses stuff
  • checks if the config directory exists
    -> if not, it creates it
  • checks if the config files exist
    -> if not it creates them
    -> then it fills them with dummy data, so I can change it easily later

and while it does all that, it prints to a log I designed myself (somehow I’m most proud of the log… the thing no one will ever see)

here’s the Log:

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1h 9m 24s logged

I’ve done some more work on the project, but I will refactor the code so its easier to work with and less of a mess, this time I’ll actually make a plan on how I should do this.

somehow in the previous code the terminal was refreshing and clearing even though I wasn’t telling it to do that, but it also wouldn’t show the things I wanted it to show… and I discovered that the curses package in python doesn’t work well with threading, so I’ll have to optimize it in some other way.

luckily I split up the the files into 2 separate python documents, and I only have to refactor 1 of them as the other one is just classes I can use in the refactored version.

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1h 20m 31s logged

I started adding the basic GUI by drawing the borders and some text which never changes. I also added the ability to read key’s being pressed, currently when pressing the space button some songs starts playing

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25m 56s logged

Started working on the overall visuals of the terminal app. this is just a mock up, only made from UNICODE characters, this is hopefully how the app will end up looking when its done.

Other than the visuals I also added some code which allows me to make a config file, also I set up all the packages I’ll use, and a few functions.

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1h 10m 10s logged

Just started a remake of Grow Castle. currently I finished building the build area & menu systems.

Currently I have a fully modular system which allows me to display anything in the build menu after you press an area selected when developing. I can use this to build different types of elements, later in the development there will be hero’s and support buildings, since I made it modular I can use the same system for both. Later I might add even more building types

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Ship Changes requested

I made a simple godot plugin, it wasn't too difficult, but I did learn from it.
This plugin should make it easier to work with sprite stacking which is a technique which allows for 3D environments in 2D games, I think its an underused style, with this plugin I was hoping to show people this style.
This is still a very limited plugin, and I might come back to update it.
currently it allows for a basic object which can be rotated along the Y-axis, it doesn't allow for animations, and may start lagging after a while, This project was mostly a proof of concept, but I'm still want to see what people can create with it.

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1h 28m 13s logged

I added an icon to the node, and tried to use the rendering server, it didn’t work it was much worse performance, but the sprite version still works

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38m 34s logged

Currently working on a new plugin for godot, here’s a result of what you can currently do with it

this plugin will allow the developer to easily use sprite stacking in their projects

Currently its very basic, it allows for rotation, but only in the Y axis, it’s also not optimized well and may start lagging for larger projects

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